function OnWizardCreate () : void
Description
This is called when the user clicks on the Create button.
Here you perform any final creation/modification actions. After OnCreateWizard is called, the wizard is automatically closed.
See Also: ScriptableWizard.DisplayWizard
Scriptable Wizard window for selecting GameObjects of a certain "type".
using UnityEngine;
using UnityEditor;
using System.Collections;
public class ScriptableWizardOnWizardCreate : ScriptableWizard {
public string componentName =
"Camera";
[
MenuItem (
"Example/OnWizardCreate example")]
public static void SelectAllOfTypeMenuIem() {
ScriptableWizard.DisplayWizard(
"Select objects of type ...",
typeof(ScriptableWizardOnWizardCreate),
"Select");
}
void OnWizardCreate() {
Object[] objs = FindObjectsOfType(typeof(
GameObject));
ArrayList selectionBuilder =
new ArrayList();
foreach (
GameObject go
in objs) {
if(go.GetComponent(componentName))
selectionBuilder.Add(go);
}
Selection.objects = selectionBuilder.ToArray(typeof(
GameObject)) as
GameObject[];
}
}