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ScriptableWizard.DisplayWizard.<T>

static function DisplayWizard.<T> (title : string) : T

Parameters

NameDescription
T The class implementing the wizard. It has to derive from ScriptableWizard.
title The title shown at the top of the wizard window.

Returns

T - The wizard.

Description

Creates a wizard.

When the user hits the Create button OnWizardCreate function will be called. DisplayWizard will only show one wizard for every wizard class.


Simple Wizard Window that copies a GameObject several times.

// C#
// Simple Wizard that clones an object.

using UnityEngine;
using UnityEditor;
using System.Collections;

public class ScriptableWizardDisplayWizard : ScriptableWizard {

public GameObject ObjectToCopy = null;
public int numberOfCopies = 2;
[MenuItem ("Example/Show DisplayWizard usage")]
static void CreateWindow() {
// Creates the wizard for display
ScriptableWizard.DisplayWizard("Copy an object.",
typeof(ScriptableWizardDisplayWizard),
"Copy!");
}
void OnWizardUpdate() {
helpString = "Clones an object a number of times";
if(!ObjectToCopy) {
errorString = "Please assign an object";
isValid = false;
} else {
errorString = "";
isValid = true;
}
}
void OnWizardCreate () {
for(int i = 0; i < numberOfCopies; i++)
Instantiate(ObjectToCopy, Vector3.zero, Quaternion.identity);
}
}

static function DisplayWizard.<T> (title : string, createButtonName : string) : T

static function DisplayWizard.<T> (title : string, createButtonName : string, otherButtonName : string) : T