imap/loader.h
Go to the documentation of this file.00001 /* 00002 The Crystal Space geometry loader interface 00003 Copyright (C) 2000 by Andrew Zabolotny <[email protected]> 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IMAP_PARSER_H__ 00021 #define __CS_IMAP_PARSER_H__ 00022 00028 #include "csutil/scf_interface.h" 00029 00030 #include "igraphic/image.h" 00031 #include "ivideo/txtmgr.h" 00032 #include "imap/streamsource.h" 00033 00034 struct iDocumentNode; 00035 struct iImage; 00036 struct iLight; 00037 struct iMaterialWrapper; 00038 struct iMeshWrapper; 00039 struct iMeshFactoryWrapper; 00040 struct iRegion; 00041 struct iSector; 00042 struct iShader; 00043 struct iTextureHandle; 00044 struct iTextureManager; 00045 struct iTextureWrapper; 00046 struct iSndSysData; 00047 struct iSndSysWrapper; 00048 struct iSndSysStream; 00049 00053 struct iLoaderStatus : public virtual iBase 00054 { 00055 SCF_INTERFACE (iLoaderStatus, 1, 0, 0); 00056 00058 virtual bool IsReady () = 0; 00060 virtual bool IsError () = 0; 00061 }; 00062 00068 struct iMissingLoaderData : public virtual iBase 00069 { 00070 SCF_INTERFACE (iMissingLoaderData, 1, 0, 0); 00071 00078 virtual iMaterialWrapper* MissingMaterial (const char* name, 00079 const char* filename) = 0; 00080 00087 virtual iTextureWrapper* MissingTexture (const char* name, 00088 const char* filename) = 0; 00089 00096 virtual iShader* MissingShader (const char* name) = 0; 00097 00104 virtual iMeshFactoryWrapper* MissingFactory (const char* name) = 0; 00105 00112 virtual iMeshWrapper* MissingMesh (const char* name) = 0; 00113 00120 virtual iSector* MissingSector (const char* name) = 0; 00121 00128 virtual iLight* MissingLight (const char* name) = 0; 00129 }; 00130 00134 struct iLoader : public virtual iBase 00135 { 00136 SCF_INTERFACE (iLoader, 2, 0, 0); 00137 00144 virtual csPtr<iImage> LoadImage (const char* Filename, 00145 int Format = CS_IMGFMT_INVALID) = 0; 00158 virtual csPtr<iTextureHandle> LoadTexture (const char* Filename, 00159 int Flags = CS_TEXTURE_3D, iTextureManager *tm = 0, 00160 csRef<iImage>* image=0) = 0; 00186 virtual iTextureWrapper* LoadTexture (const char *Name, 00187 const char *FileName, 00188 int Flags = CS_TEXTURE_3D, iTextureManager *tm = 0, 00189 bool reg = true, bool create_material = true, 00190 bool free_image = true, iRegion* region = 0) = 0; 00191 00199 virtual csPtr<iImage> LoadImage (iDataBuffer* buf, 00200 int Format = CS_IMGFMT_INVALID) = 0; 00214 virtual csPtr<iTextureHandle> LoadTexture (iDataBuffer* buf, 00215 int Flags = CS_TEXTURE_3D, iTextureManager *tm = 0, 00216 csRef<iImage>* image=0) = 0; 00240 virtual iTextureWrapper* LoadTexture (const char *Name, 00241 iDataBuffer* buf, 00242 int Flags = CS_TEXTURE_3D, iTextureManager *tm = 0, 00243 bool reg = true, bool create_material = true, 00244 bool free_image = true) = 0; 00245 00247 virtual csPtr<iSndSysData> LoadSoundSysData (const char *fname) = 0; 00254 virtual csPtr<iSndSysStream> LoadSoundStream (const char *fname, 00255 int mode3d) = 0; 00266 CS_DEPRECATED_METHOD_MSG("Use LoadSoundStream() without mode3d parameter instead.") 00267 virtual iSndSysWrapper* LoadSoundWrapper (const char *name, 00268 const char *fname, int mode3d) = 0; 00269 00276 virtual iSndSysWrapper* LoadSoundWrapper (const char *name, 00277 const char *fname) = 0; 00278 00300 virtual csPtr<iLoaderStatus> ThreadedLoadMapFile (const char* filename, 00301 iRegion* region = 0, bool curRegOnly = true, 00302 bool checkDupes = false) = 0; 00303 00332 virtual bool LoadMapFile (const char* filename, bool clearEngine = true, 00333 iRegion* region = 0, bool curRegOnly = true, 00334 bool checkDupes = false, iStreamSource* ssource = 0, 00335 iMissingLoaderData* missingdata = 0) = 0; 00336 00365 virtual bool LoadMap (iDocumentNode* world_node, bool clearEngine = true, 00366 iRegion* region = 0, bool curRegOnly = true, 00367 bool checkDupes = false, iStreamSource* ssource = 0, 00368 iMissingLoaderData* missingdata = 0) = 0; 00369 00388 virtual bool LoadLibraryFile (const char* filename, iRegion* region = 0, 00389 bool curRegOnly = true, bool checkDupes = false, 00390 iStreamSource* ssource = 0, 00391 iMissingLoaderData* missingdata = 0) = 0; 00392 00411 virtual bool LoadLibrary (iDocumentNode* lib_node, iRegion* region = 0, 00412 bool curRegOnly = true, bool checkDupes = false, 00413 iStreamSource* ssource = 0, 00414 iMissingLoaderData* missingdata = 0) = 0; 00415 00421 virtual csPtr<iMeshFactoryWrapper> LoadMeshObjectFactory ( 00422 const char* fname, iStreamSource* ssource = 0) = 0; 00429 virtual csPtr<iMeshWrapper> LoadMeshObject (const char* fname, 00430 iStreamSource* ssource = 0) = 0; 00431 00473 virtual bool Load (const char* fname, iBase*& result, iRegion* region = 0, 00474 bool curRegOnly = true, bool checkDupes = false, 00475 iStreamSource* ssource = 0, const char* override_name = 0, 00476 iMissingLoaderData* missingdata = 0) = 0; 00477 00519 virtual bool Load (iDataBuffer* buffer, iBase*& result, iRegion* region = 0, 00520 bool curRegOnly = true, bool checkDupes = false, 00521 iStreamSource* ssource = 0, const char* override_name = 0, 00522 iMissingLoaderData* missingdata = 0) = 0; 00523 00564 virtual bool Load (iDocumentNode* node, iBase*& result, iRegion* region = 0, 00565 bool curRegOnly = true, bool checkDupes = false, 00566 iStreamSource* ssource = 0, const char* override_name = 0, 00567 iMissingLoaderData* missingdata = 0) = 0; 00568 00572 virtual bool LoadShader (const char* filename) = 0; 00573 00577 virtual void SetAutoRegions (bool autoRegions) = 0; 00578 00582 virtual bool GetAutoRegions () = 0; 00583 }; 00584 00587 #endif // __CS_IMAP_PARSER_H__ 00588
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