TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_teron_gorefiend::boss_teron_gorefiendAI Struct Reference

Public Member Functions

 boss_teron_gorefiendAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
float CalculateRandomLocation (float Loc, uint32 radius)
 
void SetThreatList (Creature *blossom)
 
void MindControlGhost ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 IncinerateTimer
 
uint32 SummonDoomBlossomTimer
 
uint32 EnrageTimer
 
uint32 CrushingShadowsTimer
 
uint32 SummonShadowsTimer
 
uint32 RandomYellTimer
 
uint32 AggroTimer
 
ObjectGuid AggroTargetGUID
 
ObjectGuid GhostGUID
 
bool Intro
 
bool Done
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_teron_gorefiend::boss_teron_gorefiendAI::boss_teron_gorefiendAI ( Creature creature)
inline
241  : ScriptedAI(creature)
242  {
243  Initialize();
244  instance = creature->GetInstanceScript();
245  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_teron_gorefiend.cpp:262
void Initialize()
Definition: boss_teron_gorefiend.cpp:247

+ Here is the call graph for this function:

Member Function Documentation

float boss_teron_gorefiend::boss_teron_gorefiendAI::CalculateRandomLocation ( float  Loc,
uint32  radius 
)
inline
325  {
326  float coord = Loc;
327  switch (urand(0, 1))
328  {
329  case 0:
330  coord += rand32() % radius;
331  break;
332  case 1:
333  coord -= rand32() % radius;
334  break;
335  }
336  return coord;
337  }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 rand32()
Definition: Random.cpp:64

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_teron_gorefiend::boss_teron_gorefiendAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

289 { }
void boss_teron_gorefiend::boss_teron_gorefiendAI::Initialize ( void  )
inline
248  {
249  IncinerateTimer = urand(20000, 31000);
250  SummonDoomBlossomTimer = 12000;
251  EnrageTimer = 600000;
252  CrushingShadowsTimer = 22000;
253  SummonShadowsTimer = 60000;
254  RandomYellTimer = 50000;
255 
256  AggroTimer = 20000;
258  Intro = false;
259  Done = false;
260  }
uint32 IncinerateTimer
Definition: boss_teron_gorefiend.cpp:264
bool Intro
Definition: boss_teron_gorefiend.cpp:275
uint32 CrushingShadowsTimer
Definition: boss_teron_gorefiend.cpp:267
bool Done
Definition: boss_teron_gorefiend.cpp:276
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
ObjectGuid AggroTargetGUID
Definition: boss_teron_gorefiend.cpp:272
void Clear()
Definition: ObjectGuid.h:215
uint32 SummonDoomBlossomTimer
Definition: boss_teron_gorefiend.cpp:265
uint32 RandomYellTimer
Definition: boss_teron_gorefiend.cpp:269
uint32 SummonShadowsTimer
Definition: boss_teron_gorefiend.cpp:268
uint32 EnrageTimer
Definition: boss_teron_gorefiend.cpp:266
uint32 AggroTimer
Definition: boss_teron_gorefiend.cpp:270

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_teron_gorefiend::boss_teron_gorefiendAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

318  {
320 
321  Talk(SAY_DEATH);
322  }
Definition: inflate.h:49
InstanceScript * instance
Definition: boss_teron_gorefiend.cpp:262
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_teron_gorefiend.cpp:39
Definition: black_temple.h:32

+ Here is the call graph for this function:

void boss_teron_gorefiend::boss_teron_gorefiendAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

313  {
314  Talk(SAY_SLAY);
315  }
Definition: boss_teron_gorefiend.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void boss_teron_gorefiend::boss_teron_gorefiendAI::MindControlGhost ( )
inline

NOTE FOR FUTURE DEVELOPER: PROPERLY IMPLEMENT THE GHOST PORTION

ONLY AFTER TrinIty FULLY IMPLEMENTS MIND CONTROL ABILITIES

THE CURRENT CODE IN THIS FUNCTION IS ONLY THE BEGINNING OF

WHAT IS FULLY NECESSARY FOR GOREFIEND TO BE 100% COMPLETE

358  {
359  /************************************************************************/
364  /************************************************************************/
365 
366  Unit* ghost = NULL;
367  if (!GhostGUID.IsEmpty())
369  if (ghost && ghost->IsAlive() && ghost->HasAura(SPELL_SHADOW_OF_DEATH))
370  {
371  /*float x, y, z;
372  ghost->GetPosition(x, y, z);
373  if (Creature* control = me->SummonCreature(CREATURE_GHOST, x, y, z, 0, TEMPSUMMON_TIMED_DESAWN, 30000))
374  {
375  if (Player* player = ghost->ToPlayer())
376  player->Possess(control);
377  ghost->DealDamage(ghost, ghost->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL,
378  false);
379  }*/
380  for (uint8 i = 0; i < 4; ++i)
381  {
382  Creature* Construct = NULL;
383  float X = CalculateRandomLocation(ghost->GetPositionX(), 10);
384  float Y = CalculateRandomLocation(ghost->GetPositionY(), 10);
386  if (Construct)
387  {
388  Construct->CastSpell(Construct, SPELL_PASSIVE_SHADOWFORM, true);
389  SetThreatList(Construct); // Use same function as Doom Blossom to set Threat List.
391  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
392  if (!target) // someone's trying to solo.
393  target = me->GetVictim();
394 
395  if (target)
396  Construct->GetMotionMaster()->MoveChase(target);
397  }
398  }
399  }
400  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_teron_gorefiend.cpp:46
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
#define X
Definition: CollisionDetection.cpp:2281
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
ObjectGuid GhostGUID
Definition: boss_teron_gorefiend.cpp:273
float CalculateRandomLocation(float Loc, uint32 radius)
Definition: boss_teron_gorefiend.cpp:324
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: UnitAI.h:35
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
Definition: Object.h:55
Definition: boss_teron_gorefiend.cpp:141
Definition: boss_teron_gorefiend.cpp:51
Definition: boss_teron_gorefiend.cpp:45
uint8_t uint8
Definition: Define.h:152
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
bool IsEmpty() const
Definition: ObjectGuid.h:242
#define Y
Definition: CollisionDetection.cpp:2282
void SetThreatList(Creature *blossom)
Definition: boss_teron_gorefiend.cpp:339
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

+ Here is the call graph for this function:

void boss_teron_gorefiend::boss_teron_gorefiendAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

293  {
294  if (!Intro && who->GetTypeId() == TYPEID_PLAYER && me->CanCreatureAttack(who))
295  {
297  {
299 
300  me->GetMotionMaster()->Clear(false);
302  Talk(SAY_INTRO);
304  AggroTargetGUID = who->GetGUID();
305  Intro = true;
306  }
307  }
308  if (Done)
310  }
Definition: SharedDefines.h:2491
Definition: UpdateFields.h:136
bool Intro
Definition: boss_teron_gorefiend.cpp:275
void Clear(bool reset=true)
Definition: MotionMaster.h:138
bool IsWithinLOSInMap(WorldObject const *obj) const
Definition: Object.cpp:1584
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
InstanceScript * instance
Definition: boss_teron_gorefiend.cpp:262
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
#define VISIBLE_RANGE
Definition: ScriptMgr.h:70
bool Done
Definition: boss_teron_gorefiend.cpp:276
Definition: InstanceScript.h:59
ObjectGuid AggroTargetGUID
Definition: boss_teron_gorefiend.cpp:272
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
Definition: UpdateFields.h:109
bool CanCreatureAttack(Unit const *victim, bool force=true) const
Definition: Creature.cpp:2170
Definition: black_temple.h:32
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
Definition: boss_teron_gorefiend.cpp:33
Definition: Unit.h:698

+ Here is the call graph for this function:

void boss_teron_gorefiend::boss_teron_gorefiendAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

279  {
281 
282  Initialize();
283 
285  // Start off unattackable so that the intro is done properly
287  }
Definition: Unit.h:674
InstanceScript * instance
Definition: boss_teron_gorefiend.cpp:262
void Initialize()
Definition: boss_teron_gorefiend.cpp:247
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: black_temple.h:32
Definition: Unit.h:698

+ Here is the call graph for this function:

void boss_teron_gorefiend::boss_teron_gorefiendAI::SetThreatList ( Creature blossom)
inline
340  {
341  if (!blossom)
342  return;
343 
345  ThreatContainer::StorageType::const_iterator i = threatlist.begin();
346  for (i = threatlist.begin(); i != threatlist.end(); ++i)
347  {
348  Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
349  if (unit && unit->IsAlive())
350  {
351  float threat = DoGetThreat(unit);
352  blossom->AddThreat(unit, threat);
353  }
354  }
355  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Creature *const me
Definition: CreatureAI.h:71
float DoGetThreat(Unit *unit)
Definition: ScriptedCreature.cpp:266
bool IsAlive() const
Definition: Unit.h:1692
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: Unit.h:1305

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_teron_gorefiend::boss_teron_gorefiendAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

403  {
404  if (Intro && !Done)
405  {
406  if (AggroTimer <= diff)
407  {
410  Talk(SAY_AGGRO);
412  Done = true;
413  if (!AggroTargetGUID.IsEmpty())
414  {
416  if (unit)
417  AttackStart(unit);
418 
419  DoZoneInCombat();
420  }
421  else
422  {
423  EnterEvadeMode();
424  return;
425  }
426  } else AggroTimer -= diff;
427  }
428 
429  if (!UpdateVictim() || !Done)
430  return;
431 
432  if (SummonShadowsTimer <= diff)
433  {
434  //MindControlGhost();
435 
436  for (uint8 i = 0; i < 2; ++i)
437  {
438  Creature* Shadow = NULL;
439  float X = CalculateRandomLocation(me->GetPositionX(), 10);
441  if (Shadow)
442  {
443  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
444  if (!target)
445  target = me->GetVictim();
446 
447  if (target)
448  Shadow->AI()->AttackStart(target);
449  }
450  }
451  SummonShadowsTimer = 60000;
452  } else SummonShadowsTimer -= diff;
453 
454  if (SummonDoomBlossomTimer <= diff)
455  {
456  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
457  {
458  float X = CalculateRandomLocation(target->GetPositionX(), 20);
459  float Y = CalculateRandomLocation(target->GetPositionY(), 20);
460  float Z = target->GetPositionZ();
461  Z = me->GetMap()->GetHeight(me->GetPhaseMask(), X, Y, Z);
463  if (DoomBlossom)
464  {
466  DoomBlossom->setFaction(me->getFaction());
467  DoomBlossom->AddThreat(target, 1.0f);
468  ENSURE_AI(npc_doom_blossom::npc_doom_blossomAI, DoomBlossom->AI())->SetTeronGUID(me->GetGUID());
469  target->CombatStart(DoomBlossom);
470  SetThreatList(DoomBlossom);
471  SummonDoomBlossomTimer = 35000;
472  }
473  }
474  } else SummonDoomBlossomTimer -= diff;
475 
476  if (IncinerateTimer <= diff)
477  {
478  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
479  if (!target)
480  target = me->GetVictim();
481 
482  if (target)
483  {
484  Talk(SAY_SPECIAL);
485  DoCast(target, SPELL_INCINERATE);
486  IncinerateTimer = urand(20, 51) * 1000;
487  }
488  } else IncinerateTimer -= diff;
489 
490  if (CrushingShadowsTimer <= diff)
491  {
492  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
494  CrushingShadowsTimer = urand(10, 26) * 1000;
495  } else CrushingShadowsTimer -= diff;
496 
497  /*** NOTE FOR FUTURE DEV: UNCOMMENT BELOW ONLY IF MIND CONTROL IS FULLY IMPLEMENTED **/
498  /*if (ShadowOfDeathTimer <= diff)
499  {
500  Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1);
501 
502  if (!target)
503  target = me->GetVictim();
504 
505  if (target && target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
506  {
507  DoCast(target, SPELL_SHADOW_OF_DEATH);
508  GhostGUID = target->GetGUID();
509  ShadowOfDeathTimer = 30000;
510  SummonShadowsTimer = 53000; // Make it VERY close but slightly less so that we can check if the aura is still on the player
511  }
512  } else ShadowOfDeathTimer -= diff;*/
513 
514  if (RandomYellTimer <= diff)
515  {
516  Talk(SAY_SPELL);
517  RandomYellTimer = urand(50, 101) * 1000;
518  } else RandomYellTimer -= diff;
519 
520  if (!me->HasAura(SPELL_BERSERK))
521  {
522  if (EnrageTimer <= diff)
523  {
525  Talk(SAY_ENRAGE);
526  } else EnrageTimer -= diff;
527  }
528 
530  }
uint32 IncinerateTimer
Definition: boss_teron_gorefiend.cpp:264
#define Z
Definition: CollisionDetection.cpp:2283
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Definition: UpdateFields.h:136
Definition: boss_teron_gorefiend.cpp:38
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool Intro
Definition: boss_teron_gorefiend.cpp:275
DoomBlossom
Definition: boss_teron_gorefiend.cpp:30
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Map * GetMap() const
Definition: Object.h:543
uint32 getFaction() const
Definition: Unit.h:1466
#define X
Definition: CollisionDetection.cpp:2281
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
float CalculateRandomLocation(float Loc, uint32 radius)
Definition: boss_teron_gorefiend.cpp:324
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2314
arena_t NULL
Definition: jemalloc_internal.h:624
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: Creature.h:467
uint32 CrushingShadowsTimer
Definition: boss_teron_gorefiend.cpp:267
Definition: boss_teron_gorefiend.cpp:36
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void setFaction(uint32 faction)
Definition: Unit.h:1467
Definition: boss_teron_gorefiend.cpp:37
Definition: boss_teron_gorefiend.cpp:47
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_teron_gorefiend.cpp:64
Definition: boss_teron_gorefiend.cpp:50
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
bool Done
Definition: boss_teron_gorefiend.cpp:276
Definition: UnitAI.h:35
Definition: boss_teron_gorefiend.cpp:34
uint32 GetPhaseMask() const
Definition: Object.h:461
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
ObjectGuid AggroTargetGUID
Definition: boss_teron_gorefiend.cpp:272
Definition: boss_teron_gorefiend.cpp:42
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: Object.h:55
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: SharedDefines.h:2440
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 SummonDoomBlossomTimer
Definition: boss_teron_gorefiend.cpp:265
Definition: boss_teron_gorefiend.cpp:51
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
void CombatStart(Unit *target, bool initialAggro=true)
Definition: Unit.cpp:9862
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
Definition: boss_teron_gorefiend.cpp:43
uint32 RandomYellTimer
Definition: boss_teron_gorefiend.cpp:269
uint32 SummonShadowsTimer
Definition: boss_teron_gorefiend.cpp:268
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
uint32 EnrageTimer
Definition: boss_teron_gorefiend.cpp:266
uint32 AggroTimer
Definition: boss_teron_gorefiend.cpp:270
Definition: Unit.h:698
bool IsEmpty() const
Definition: ObjectGuid.h:242
#define Y
Definition: CollisionDetection.cpp:2282
void SetThreatList(Creature *blossom)
Definition: boss_teron_gorefiend.cpp:339
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

+ Here is the call graph for this function:

Member Data Documentation

ObjectGuid boss_teron_gorefiend::boss_teron_gorefiendAI::AggroTargetGUID
uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::AggroTimer
uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::CrushingShadowsTimer
bool boss_teron_gorefiend::boss_teron_gorefiendAI::Done
uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::EnrageTimer
ObjectGuid boss_teron_gorefiend::boss_teron_gorefiendAI::GhostGUID
uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::IncinerateTimer
InstanceScript* boss_teron_gorefiend::boss_teron_gorefiendAI::instance
bool boss_teron_gorefiend::boss_teron_gorefiendAI::Intro
uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::RandomYellTimer
uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::SummonDoomBlossomTimer
uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::SummonShadowsTimer

The documentation for this struct was generated from the following file: