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boss_onyxia::boss_onyxiaAI Struct Reference

Public Member Functions

 boss_onyxiaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, const SpellInfo *Spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *target, const SpellInfo *Spell) override
 
OnyxMove * GetMoveData ()
 
void SetNextRandomPoint ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

OnyxMove * PointData
 
uint8 Phase
 
uint8 MovePoint
 
uint8 SummonWhelpCount
 
ObjectGuid triggerGUID
 
ObjectGuid tankGUID
 
bool IsMoving
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_onyxia::boss_onyxiaAI::boss_onyxiaAI ( Creature *  creature)
inline
132  : BossAI(creature, DATA_ONYXIA)
133  {
134  Initialize();
135  }
void Initialize()
Definition: boss_onyxia.cpp:137
Definition: onyxias_lair.h:27
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_onyxia::boss_onyxiaAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

162  {
163  _EnterCombat();
164  Talk(SAY_AGGRO);
166  events.ScheduleEvent(EVENT_TAIL_SWEEP, urand(15000, 20000));
167  events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 5000));
170  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: onyxias_lair.h:70
Definition: boss_onyxia.cpp:82
Definition: DBCEnums.h:183
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:518
Definition: boss_onyxia.cpp:80
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_onyxia.cpp:83
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_onyxia.cpp:81
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_onyxia.cpp:39
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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OnyxMove* boss_onyxia::boss_onyxiaAI::GetMoveData ( )
inline
295  {
296  uint8 MaxCount = sizeof(MoveData) / sizeof(OnyxMove);
297 
298  for (uint8 i = 0; i < MaxCount; ++i)
299  {
300  if (MoveData[i].LocId == MovePoint)
301  return &MoveData[i];
302  }
303 
304  return NULL;
305  }
uint8 MovePoint
Definition: boss_onyxia.cpp:474
arena_t NULL
Definition: jemalloc_internal.h:624
static OnyxMove MoveData[8]
Definition: boss_onyxia.cpp:99
uint8_t uint8
Definition: Define.h:152
Definition: boss_onyxia.cpp:91

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void boss_onyxia::boss_onyxiaAI::Initialize ( void  )
inline
138  {
139  Phase = PHASE_START;
140  MovePoint = urand(0, 5);
142  SummonWhelpCount = 0;
143  triggerGUID.Clear();
144  tankGUID.Clear();
145  IsMoving = false;
146  }
bool IsMoving
Definition: boss_onyxia.cpp:478
uint8 MovePoint
Definition: boss_onyxia.cpp:474
ObjectGuid triggerGUID
Definition: boss_onyxia.cpp:476
OnyxMove * PointData
Definition: boss_onyxia.cpp:472
ObjectGuid tankGUID
Definition: boss_onyxia.cpp:477
uint8 SummonWhelpCount
Definition: boss_onyxia.cpp:475
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Clear()
Definition: ObjectGuid.h:215
Definition: onyxias_lair.h:45
OnyxMove * GetMoveData()
Definition: boss_onyxia.cpp:294
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_onyxia::boss_onyxiaAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from BossAI.

173  {
174  summoned->SetInCombatWithZone();
175  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
176  summoned->AI()->AttackStart(target);
177 
178  switch (summoned->GetEntry())
179  {
180  case NPC_WHELP:
182  break;
183  case NPC_LAIRGUARD:
184  summoned->setActive(true);
185  break;
186  }
187  summons.Summon(summoned);
188  }
Definition: onyxias_lair.h:52
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
uint8 SummonWhelpCount
Definition: boss_onyxia.cpp:475
Definition: UnitAI.h:35
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
SummonList summons
Definition: ScriptedCreature.h:372
Definition: onyxias_lair.h:53
void SetInCombatWithZone()
Definition: Creature.cpp:2299
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_onyxia::boss_onyxiaAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

192  {
193  Talk(SAY_KILL);
194  }
Definition: boss_onyxia.cpp:40
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_onyxia::boss_onyxiaAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

214  {
215  if (type == POINT_MOTION_TYPE)
216  {
217  switch (id)
218  {
219  case 8:
221  if (PointData)
222  {
223  me->SetSpeed(MOVE_FLIGHT, 1.0f);
225  }
226  break;
227  case 9:
228  me->SetCanFly(false);
229  me->SetDisableGravity(false);
232  me->Kill(trigger);
234  // tank selection based on phase one. If tank is not there i take nearest one
235  if (Unit* tank = ObjectAccessor::GetUnit(*me, tankGUID))
236  me->GetMotionMaster()->MoveChase(tank);
237  else if (Unit* newtarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
238  me->GetMotionMaster()->MoveChase(newtarget);
241  events.ScheduleEvent(EVENT_TAIL_SWEEP, urand(15000, 20000));
242  events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 5000));
244  break;
245  case 10:
246  me->SetCanFly(true);
247  me->SetDisableGravity(true);
249  me->SetFacingTo(me->GetOrientation() + float(M_PI));
251  triggerGUID = trigger->GetGUID();
253  me->SetSpeed(MOVE_FLIGHT, 1.0f);
261  break;
262  case 11:
263  if (PointData)
266  break;
267  default:
268  IsMoving = false;
269  break;
270  }
271  }
272  }
Position const Phase2Floating
Definition: boss_onyxia.cpp:114
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
bool IsMoving
Definition: boss_onyxia.cpp:478
Definition: Unit.h:605
void MoveIdle()
Definition: MotionMaster.cpp:185
float fX
Definition: boss_onyxia.cpp:96
Definition: Unit.h:1131
Definition: onyxias_lair.h:32
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
float fY
Definition: boss_onyxia.cpp:96
Position const MiddleRoomLocation
Definition: boss_onyxia.cpp:111
#define M_PI
Definition: Common.h:163
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
Definition: boss_onyxia.cpp:82
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:254
float fZ
Definition: boss_onyxia.cpp:96
Definition: boss_onyxia.cpp:41
ObjectGuid triggerGUID
Definition: boss_onyxia.cpp:476
Definition: Unit.h:253
Definition: Object.h:58
Definition: Creature.h:467
Definition: boss_onyxia.cpp:84
OnyxMove * PointData
Definition: boss_onyxia.cpp:472
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: boss_onyxia.cpp:87
ObjectGuid tankGUID
Definition: boss_onyxia.cpp:477
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1252
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetOrientation() const
Definition: Position.h:107
Definition: boss_onyxia.cpp:80
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1271
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
Definition: boss_onyxia.cpp:88
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_onyxia.cpp:83
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_onyxia.cpp:81
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint8 LocId
Definition: boss_onyxia.cpp:93
Definition: boss_onyxia.cpp:79
Definition: UpdateFields.h:124
OnyxMove * GetMoveData()
Definition: boss_onyxia.cpp:294
EventMap events
Definition: ScriptedCreature.h:371
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
void MoveTakeoff(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:313
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: MotionMaster.h:46
Phase
Definition: boss_kiljaeden.cpp:153
Definition: onyxias_lair.h:55
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_onyxia.cpp:85
Definition: boss_onyxia.cpp:86
Definition: UnitAI.h:38

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void boss_onyxia::boss_onyxiaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

149  {
150  Initialize();
151 
153  SetCombatMovement(true);
154 
155  _Reset();
159  }
Definition: Unit.h:1131
void Initialize()
Definition: boss_onyxia.cpp:137
Definition: onyxias_lair.h:32
Definition: onyxias_lair.h:70
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:529
Definition: DBCEnums.h:183
bool IsCombatMovementAllowed() const
Definition: ScriptedCreature.h:261
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void _Reset()
Definition: ScriptedCreature.cpp:457
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
void SetReactState(ReactStates st)
Definition: Creature.h:502
Phase
Definition: boss_kiljaeden.cpp:153
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_onyxia::boss_onyxiaAI::SetNextRandomPoint ( )
inline
308  {
309  uint8 MaxCount = sizeof(MoveData) / sizeof(OnyxMove);
310 
311  uint8 iTemp = urand(0, MaxCount - 1);
312 
313  if (iTemp >= MovePoint)
314  ++iTemp;
315 
316  MovePoint = iTemp;
317  }
uint8 MovePoint
Definition: boss_onyxia.cpp:474
static OnyxMove MoveData[8]
Definition: boss_onyxia.cpp:99
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint8_t uint8
Definition: Define.h:152
Definition: boss_onyxia.cpp:91

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void boss_onyxia::boss_onyxiaAI::SpellHit ( Unit *  ,
const SpellInfo *  Spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

197  {
198  if (Spell->Id == SPELL_BREATH_EAST_TO_WEST ||
199  Spell->Id == SPELL_BREATH_WEST_TO_EAST ||
200  Spell->Id == SPELL_BREATH_SE_TO_NW ||
201  Spell->Id == SPELL_BREATH_NW_TO_SE ||
202  Spell->Id == SPELL_BREATH_SW_TO_NE ||
203  Spell->Id == SPELL_BREATH_NE_TO_SW)
204  {
207 
208  me->SetSpeed(MOVE_FLIGHT, 1.5f);
210  }
211  }
uint32 Id
Definition: SpellInfo.h:329
Definition: Unit.h:605
uint8 LocIdEnd
Definition: boss_onyxia.cpp:94
Position const MiddleRoomLocation
Definition: boss_onyxia.cpp:111
uint8 MovePoint
Definition: boss_onyxia.cpp:474
Definition: boss_onyxia.cpp:64
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
OnyxMove * PointData
Definition: boss_onyxia.cpp:472
Definition: boss_onyxia.cpp:63
Definition: boss_onyxia.cpp:69
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_onyxia.cpp:68
Definition: boss_onyxia.cpp:67
Definition: boss_onyxia.cpp:66
OnyxMove * GetMoveData()
Definition: boss_onyxia.cpp:294
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531

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void boss_onyxia::boss_onyxiaAI::SpellHitTarget ( Unit *  target,
const SpellInfo *  Spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

275  {
276  //Workaround - Couldn't find a way to group this spells (All Eruption)
277  if (((Spell->Id >= 17086 && Spell->Id <= 17095) ||
278  (Spell->Id == 17097) ||
279  (Spell->Id >= 18351 && Spell->Id <= 18361) ||
280  (Spell->Id >= 18564 && Spell->Id <= 18576) ||
281  (Spell->Id >= 18578 && Spell->Id <= 18607) ||
282  (Spell->Id == 18609) ||
283  (Spell->Id >= 18611 && Spell->Id <= 18628) ||
284  (Spell->Id >= 21132 && Spell->Id <= 21133) ||
285  (Spell->Id >= 21135 && Spell->Id <= 21139) ||
286  (Spell->Id >= 22191 && Spell->Id <= 22202) ||
287  (Spell->Id >= 22267 && Spell->Id <= 22268)) &&
288  (target->GetTypeId() == TYPEID_PLAYER))
289  {
291  }
292  }
uint32 Id
Definition: SpellInfo.h:329
Definition: InstanceScript.h:60
TypeID GetTypeId() const
Definition: Object.h:113
Definition: onyxias_lair.h:33
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: ObjectGuid.h:33
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_onyxia::boss_onyxiaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual
Todo:
: In what cases is this null? What should we do?

Reimplemented from BossAI.

320  {
321  if (!UpdateVictim())
322  return;
323 
324  //Common to PHASE_START && PHASE_END
325  if (Phase == PHASE_START || Phase == PHASE_END)
326  {
327  //Specific to PHASE_START || PHASE_END
328  if (Phase == PHASE_START)
329  {
330  if (HealthBelowPct(65))
331  {
332  if (Unit* target = me->GetVictim())
333  tankGUID = target->GetGUID();
334  SetCombatMovement(false);
337  me->AttackStop();
339  return;
340  }
341  }
342 
343  events.Update(diff);
344 
345  while (uint32 eventId = events.ExecuteEvent())
346  {
347  switch (eventId)
348  {
349  case EVENT_BELLOWING_ROAR: // Phase PHASE_END
350  {
352  // Eruption
353  GameObject* Floor = NULL;
356  me->VisitNearbyGridObject(30, searcher);
357  if (Floor)
360  break;
361  }
362  case EVENT_FLAME_BREATH: // Phase PHASE_START and PHASE_END
365  break;
366  case EVENT_TAIL_SWEEP: // Phase PHASE_START and PHASE_END
368  events.ScheduleEvent(EVENT_TAIL_SWEEP, urand(15000, 20000));
369  break;
370  case EVENT_CLEAVE: // Phase PHASE_START and PHASE_END
372  events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 5000));
373  break;
374  case EVENT_WING_BUFFET: // Phase PHASE_START and PHASE_END
377  break;
378  default:
379  break;
380  }
381  }
383  }
384  else
385  {
386  if (HealthBelowPct(40))
387  {
388  Phase = PHASE_END;
391  SetCombatMovement(true);
392  IsMoving = false;
393  Position const pos = me->GetHomePosition();
394  me->GetMotionMaster()->MovePoint(9, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + 12.0f);
396  return;
397  }
398 
399  if (!me->isMoving())
401  me->SetFacingToObject(trigger);
402 
403  events.Update(diff);
404 
405  while (uint32 eventId = events.ExecuteEvent())
406  {
407  switch (eventId)
408  {
409  case EVENT_DEEP_BREATH: // Phase PHASE_BREATH
410  if (!IsMoving)
411  {
412  if (me->IsNonMeleeSpellCast(false))
413  me->InterruptNonMeleeSpells(false);
414 
416  if (PointData)
419  }
420  else
422  break;
423  case EVENT_MOVEMENT: // Phase PHASE_BREATH
425  {
428 
429  if (!PointData)
430  return;
431 
433  IsMoving = true;
435  }
436  else
438  break;
439  case EVENT_FIREBALL: // Phase PHASE_BREATH
440  if (!IsMoving)
441  {
442  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
443  DoCast(target, SPELL_FIREBALL);
445  }
446  else
448  break;
449  case EVENT_LAIR_GUARD: // Phase PHASE_BREATH
452  break;
453  case EVENT_WHELP_SPAWN: // Phase PHASE_BREATH
456  if (SummonWhelpCount >= RAID_MODE(20, 40))
457  {
458  SummonWhelpCount = 0;
460  }
461  else
463  break;
464  default:
465  break;
466  }
467  }
468  }
469  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: onyxias_lair.h:52
bool IsMoving
Definition: boss_onyxia.cpp:478
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
float fX
Definition: boss_onyxia.cpp:96
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: onyxias_lair.h:32
Definition: GridNotifiers.h:323
float fY
Definition: boss_onyxia.cpp:96
Definition: Unit.h:565
Definition: boss_onyxia.cpp:57
Definition: Unit.h:1129
Definition: boss_onyxia.cpp:51
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_onyxia.cpp:82
Position const Phase2Location
Definition: boss_onyxia.cpp:113
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
float fZ
Definition: boss_onyxia.cpp:96
arena_t NULL
Definition: jemalloc_internal.h:624
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
ObjectGuid triggerGUID
Definition: boss_onyxia.cpp:476
Definition: Object.h:58
Definition: Creature.h:467
Definition: boss_onyxia.cpp:84
OnyxMove * PointData
Definition: boss_onyxia.cpp:472
Definition: boss_onyxia.cpp:53
void SetNextRandomPoint()
Definition: boss_onyxia.cpp:307
Definition: boss_onyxia.cpp:87
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
ObjectGuid tankGUID
Definition: boss_onyxia.cpp:477
void VisitNearbyGridObject(float const &radius, NOTIFIER &notifier) const
Definition: Object.h:588
Definition: boss_onyxia.cpp:74
Definition: onyxias_lair.h:40
uint8 SummonWhelpCount
Definition: boss_onyxia.cpp:475
bool isMoving() const
Definition: Unit.h:2186
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
Definition: boss_onyxia.cpp:80
Definition: boss_onyxia.cpp:52
Definition: boss_onyxia.cpp:44
Definition: UnitAI.h:35
uint32 SpellId
Definition: boss_onyxia.cpp:95
Definition: boss_onyxia.cpp:42
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: GridNotifiers.h:1301
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
Definition: onyxias_lair.h:47
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
Definition: boss_onyxia.cpp:88
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: onyxias_lair.h:46
Definition: boss_onyxia.cpp:83
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_onyxia.cpp:81
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:293
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint8 LocId
Definition: boss_onyxia.cpp:93
Definition: onyxias_lair.h:45
Definition: onyxias_lair.h:53
Definition: boss_onyxia.cpp:79
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: Position.h:27
OnyxMove * GetMoveData()
Definition: boss_onyxia.cpp:294
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_onyxia.cpp:50
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Position const SpawnLocations[3]
Definition: boss_onyxia.cpp:116
T check(T value)
Definition: format.h:305
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
Phase
Definition: boss_kiljaeden.cpp:153
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_onyxia.cpp:85
Definition: boss_onyxia.cpp:86

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Member Data Documentation

bool boss_onyxia::boss_onyxiaAI::IsMoving
private
uint8 boss_onyxia::boss_onyxiaAI::MovePoint
private
uint8 boss_onyxia::boss_onyxiaAI::Phase
private
OnyxMove* boss_onyxia::boss_onyxiaAI::PointData
private
uint8 boss_onyxia::boss_onyxiaAI::SummonWhelpCount
private
ObjectGuid boss_onyxia::boss_onyxiaAI::tankGUID
private
ObjectGuid boss_onyxia::boss_onyxiaAI::triggerGUID
private

The documentation for this struct was generated from the following file: