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- v -
VEHICLE_AMBROSE_BOLTSPARK_MOUNT :
trial_of_the_champion.h
VEHICLE_ARGENT_BATTLEWORG :
trial_of_the_champion.h
VEHICLE_ARGENT_WARHORSE :
trial_of_the_champion.h
VEHICLE_BLACK_KNIGHT :
trial_of_the_champion.h
VEHICLE_CHOPPER :
boss_flame_leviathan.cpp
VEHICLE_COLOSOS_MOUNT :
trial_of_the_champion.h
VEHICLE_DARKSPEAR_RAPTOR :
trial_of_the_champion.h
VEHICLE_DARNASSIA_NIGHTSABER :
trial_of_the_champion.h
VEHICLE_DEATHSTALKER_VESCERI_MOUNT :
trial_of_the_champion.h
VEHICLE_DEMOLISHER :
boss_flame_leviathan.cpp
VEHICLE_ERESSEA_DAWNSINGER_MOUNT :
trial_of_the_champion.h
VEHICLE_EVENSONG_MOUNT :
trial_of_the_champion.h
VEHICLE_EXODAR_ELEKK :
trial_of_the_champion.h
VEHICLE_FLAG_ADJUST_AIM_ANGLE :
VehicleDefines.h
VEHICLE_FLAG_ADJUST_AIM_POWER :
VehicleDefines.h
VEHICLE_FLAG_ALLOW_PITCHING :
VehicleDefines.h
VEHICLE_FLAG_CUSTOM_PITCH :
VehicleDefines.h
VEHICLE_FLAG_FULLSPEEDPITCHING :
VehicleDefines.h
VEHICLE_FLAG_FULLSPEEDTURNING :
VehicleDefines.h
VEHICLE_FLAG_NO_JUMPING :
VehicleDefines.h
VEHICLE_FLAG_NO_STRAFE :
VehicleDefines.h
VEHICLE_FORSAKE_WARHORSE :
trial_of_the_champion.h
VEHICLE_GNOMEREGAN_MECHANOSTRIDER :
trial_of_the_champion.h
VEHICLE_IRONFORGE_RAM :
trial_of_the_champion.h
VEHICLE_LANA_STOUTHAMMER_MOUNT :
trial_of_the_champion.h
VEHICLE_MARSHAL_JACOB_ALERIUS_MOUNT :
trial_of_the_champion.h
VEHICLE_MOKRA_SKILLCRUSHER_MOUNT :
trial_of_the_champion.h
VEHICLE_ORGRIMMAR_WOLF :
trial_of_the_champion.h
VEHICLE_RUNOK_WILDMANE_MOUNT :
trial_of_the_champion.h
VEHICLE_SEAT_FLAG_ALLOW_TURNING :
DBCEnums.h
VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_CAN_SWITCH :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_EJECTABLE :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_KEEP_PET :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_NONE :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_ATTACK :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CAST :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CONTROL :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_SWITCH :
DBCEnums.h
VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_ENTER :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HIDE_PASSENGER :
DBCEnums.h
VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS :
DBCEnums.h
VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE :
DBCEnums.h
VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM :
DBCEnums.h
VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_FORCED_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNCONTROLLED :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK17 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK18 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK2 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK22 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK3 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK5 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK6 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK7 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK8 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK9 :
DBCEnums.h
VEHICLE_SIEGE :
boss_flame_leviathan.cpp
VEHICLE_SILVERMOON_HAWKSTRIDER :
trial_of_the_champion.h
VEHICLE_SPAWNS :
boss_flame_leviathan.cpp
VEHICLE_SPELL_PARACHUTE :
VehicleDefines.h
VEHICLE_SPELL_RIDE_HARDCODED :
VehicleDefines.h
VEHICLE_STORMWIND_STEED :
trial_of_the_champion.h
VEHICLE_THUNDER_BLUFF_KODO :
trial_of_the_champion.h
VEHICLE_ZUL_TORE_MOUNT :
trial_of_the_champion.h
VEKLOR_DIST :
boss_twinemperors.cpp
VIC_SAY_0 :
zone_sholazar_basin.cpp
VIC_SAY_1 :
zone_sholazar_basin.cpp
VIC_SAY_2 :
zone_sholazar_basin.cpp
VIC_SAY_3 :
zone_sholazar_basin.cpp
VIC_SAY_4 :
zone_sholazar_basin.cpp
VIC_SAY_5 :
zone_sholazar_basin.cpp
VIC_SAY_6 :
zone_sholazar_basin.cpp
VICTIMSTATE_BLOCKS :
Unit.h
VICTIMSTATE_DEFLECTS :
Unit.h
VICTIMSTATE_DODGE :
Unit.h
VICTIMSTATE_EVADES :
Unit.h
VICTIMSTATE_HIT :
Unit.h
VICTIMSTATE_INTACT :
Unit.h
VICTIMSTATE_INTERRUPT :
Unit.h
VICTIMSTATE_IS_IMMUNE :
Unit.h
VICTIMSTATE_PARRY :
Unit.h
VILE_BEAM :
boss_mother_shahraz.cpp
VOID_STORAGE_MAX_DEPOSIT :
SharedDefines.h
VOID_STORAGE_MAX_SLOT :
SharedDefines.h
VOID_STORAGE_MAX_WITHDRAW :
SharedDefines.h
VOID_STORAGE_STORE_ITEM_COST :
SharedDefines.h
VOID_STORAGE_UNLOCK_COST :
SharedDefines.h
VOID_TRANSFER_ERROR_FULL :
SharedDefines.h
VOID_TRANSFER_ERROR_INTERNAL_ERROR_1 :
SharedDefines.h
VOID_TRANSFER_ERROR_INTERNAL_ERROR_2 :
SharedDefines.h
VOID_TRANSFER_ERROR_INTERNAL_ERROR_3 :
SharedDefines.h
VOID_TRANSFER_ERROR_INTERNAL_ERROR_4 :
SharedDefines.h
VOID_TRANSFER_ERROR_INVENTORY_FULL :
SharedDefines.h
VOID_TRANSFER_ERROR_ITEM_INVALID :
SharedDefines.h
VOID_TRANSFER_ERROR_NO_ERROR :
SharedDefines.h
VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY :
SharedDefines.h
VOID_TRANSFER_ERROR_TRANSFER_UNKNOWN :
SharedDefines.h
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