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- r -
RACE_BLOODELF :
SharedDefines.h
RACE_DRAENEI :
SharedDefines.h
RACE_DWARF :
SharedDefines.h
RACE_GNOME :
SharedDefines.h
RACE_GOBLIN :
SharedDefines.h
RACE_HUMAN :
SharedDefines.h
RACE_NIGHTELF :
SharedDefines.h
RACE_NONE :
SharedDefines.h
RACE_ORC :
SharedDefines.h
RACE_PANDAREN_ALLIANCE :
SharedDefines.h
RACE_PANDAREN_HORDE :
SharedDefines.h
RACE_PANDAREN_NEUTRAL :
SharedDefines.h
RACE_TAUREN :
SharedDefines.h
RACE_TROLL :
SharedDefines.h
RACE_UNDEAD_PLAYER :
SharedDefines.h
RACE_WORGEN :
SharedDefines.h
RADIUS_TOTEM_OF_SPIRITS :
zone_shadowmoon_valley.cpp
RAGE_WINTERCHILL :
hyjal.h
RAID_GROUP_ERR_FULL :
SharedDefines.h
RAID_GROUP_ERR_LOWLEVEL :
SharedDefines.h
RAID_GROUP_ERR_NONE :
SharedDefines.h
RAID_GROUP_ERR_ONLY :
SharedDefines.h
RAID_GROUP_ERR_REQUIREMENTS_UNMATCH :
SharedDefines.h
RAID_STATUSFLAG_10MAN_HEROIC :
SharedDefines.h
RAID_STATUSFLAG_10MAN_NORMAL :
SharedDefines.h
RAID_STATUSFLAG_25MAN_HEROIC :
SharedDefines.h
RAID_STATUSFLAG_25MAN_NORMAL :
SharedDefines.h
RALLY :
hyjalAI.h
RAMPART_OF_SKULLS_TELEPORT :
icecrown_citadel.h
RANDOM_MOTION_TYPE :
MotionMaster.h
RANDOM_SOUND_WHISPER :
boss_cthun.cpp
RANGED_ATTACK :
Unit.h
RANGED_CRIT_PERCENTAGE :
Unit.h
RANGED_PROC_FLAG_MASK :
SpellMgr.h
RATE_AUCTION_CUT :
World.h
RATE_AUCTION_DEPOSIT :
World.h
RATE_AUCTION_TIME :
World.h
RATE_CORPSE_DECAY_LOOTED :
World.h
RATE_CREATURE_AGGRO :
World.h
RATE_CREATURE_ELITE_ELITE_DAMAGE :
World.h
RATE_CREATURE_ELITE_ELITE_HP :
World.h
RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE :
World.h
RATE_CREATURE_ELITE_RARE_DAMAGE :
World.h
RATE_CREATURE_ELITE_RARE_HP :
World.h
RATE_CREATURE_ELITE_RARE_SPELLDAMAGE :
World.h
RATE_CREATURE_ELITE_RAREELITE_DAMAGE :
World.h
RATE_CREATURE_ELITE_RAREELITE_HP :
World.h
RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE :
World.h
RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE :
World.h
RATE_CREATURE_ELITE_WORLDBOSS_HP :
World.h
RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE :
World.h
RATE_CREATURE_NORMAL_DAMAGE :
World.h
RATE_CREATURE_NORMAL_HP :
World.h
RATE_CREATURE_NORMAL_SPELLDAMAGE :
World.h
RATE_DAMAGE_FALL :
World.h
RATE_DROP_ITEM_ARTIFACT :
World.h
RATE_DROP_ITEM_EPIC :
World.h
RATE_DROP_ITEM_LEGENDARY :
World.h
RATE_DROP_ITEM_NORMAL :
World.h
RATE_DROP_ITEM_POOR :
World.h
RATE_DROP_ITEM_RARE :
World.h
RATE_DROP_ITEM_REFERENCED :
World.h
RATE_DROP_ITEM_REFERENCED_AMOUNT :
World.h
RATE_DROP_ITEM_UNCOMMON :
World.h
RATE_DROP_MONEY :
World.h
RATE_DURABILITY_LOSS_ABSORB :
World.h
RATE_DURABILITY_LOSS_BLOCK :
World.h
RATE_DURABILITY_LOSS_DAMAGE :
World.h
RATE_DURABILITY_LOSS_ON_DEATH :
World.h
RATE_DURABILITY_LOSS_PARRY :
World.h
RATE_HEALTH :
World.h
RATE_HONOR :
World.h
RATE_INSTANCE_RESET_TIME :
World.h
RATE_MONEY_MAX_LEVEL_QUEST :
World.h
RATE_MONEY_QUEST :
World.h
RATE_MOVESPEED :
World.h
RATE_POWER_ENERGY :
World.h
RATE_POWER_FOCUS :
World.h
RATE_POWER_MANA :
World.h
RATE_POWER_RAGE_INCOME :
World.h
RATE_POWER_RAGE_LOSS :
World.h
RATE_POWER_RUNICPOWER_INCOME :
World.h
RATE_POWER_RUNICPOWER_LOSS :
World.h
RATE_REPAIRCOST :
World.h
RATE_REPUTATION_GAIN :
World.h
RATE_REPUTATION_LOWLEVEL_KILL :
World.h
RATE_REPUTATION_LOWLEVEL_QUEST :
World.h
RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS :
World.h
RATE_REST_INGAME :
World.h
RATE_REST_OFFLINE_IN_TAVERN_OR_CITY :
World.h
RATE_REST_OFFLINE_IN_WILDERNESS :
World.h
RATE_SKILL_DISCOVERY :
World.h
RATE_TALENT :
World.h
RATE_TARGET_POS_RECALCULATION_RANGE :
World.h
RATE_XP_BG_KILL :
World.h
RATE_XP_EXPLORE :
World.h
RATE_XP_GUILD_MODIFIER :
World.h
RATE_XP_KILL :
World.h
RATE_XP_QUEST :
World.h
RC_ALLOC_PERM :
RecastAlloc.h
RC_ALLOC_TEMP :
RecastAlloc.h
RC_CONTOUR_TESS_AREA_EDGES :
Recast.h
RC_CONTOUR_TESS_WALL_EDGES :
Recast.h
RC_LOG_ERROR :
Recast.h
RC_LOG_PROGRESS :
Recast.h
RC_LOG_WARNING :
Recast.h
RC_MAX_TIMERS :
Recast.h
RC_TIMER_BUILD_COMPACTHEIGHTFIELD :
Recast.h
RC_TIMER_BUILD_CONTOURS :
Recast.h
RC_TIMER_BUILD_CONTOURS_SIMPLIFY :
Recast.h
RC_TIMER_BUILD_CONTOURS_TRACE :
Recast.h
RC_TIMER_BUILD_DISTANCEFIELD :
Recast.h
RC_TIMER_BUILD_DISTANCEFIELD_BLUR :
Recast.h
RC_TIMER_BUILD_DISTANCEFIELD_DIST :
Recast.h
RC_TIMER_BUILD_LAYERS :
Recast.h
RC_TIMER_BUILD_POLYMESH :
Recast.h
RC_TIMER_BUILD_POLYMESHDETAIL :
Recast.h
RC_TIMER_BUILD_REGIONS :
Recast.h
RC_TIMER_BUILD_REGIONS_EXPAND :
Recast.h
RC_TIMER_BUILD_REGIONS_FILTER :
Recast.h
RC_TIMER_BUILD_REGIONS_FLOOD :
Recast.h
RC_TIMER_BUILD_REGIONS_WATERSHED :
Recast.h
RC_TIMER_ERODE_AREA :
Recast.h
RC_TIMER_FILTER_BORDER :
Recast.h
RC_TIMER_FILTER_LOW_OBSTACLES :
Recast.h
RC_TIMER_FILTER_WALKABLE :
Recast.h
RC_TIMER_MARK_BOX_AREA :
Recast.h
RC_TIMER_MARK_CONVEXPOLY_AREA :
Recast.h
RC_TIMER_MARK_CYLINDER_AREA :
Recast.h
RC_TIMER_MEDIAN_AREA :
Recast.h
RC_TIMER_MERGE_POLYMESH :
Recast.h
RC_TIMER_MERGE_POLYMESHDETAIL :
Recast.h
RC_TIMER_RASTERIZE_TRIANGLES :
Recast.h
RC_TIMER_TEMP :
Recast.h
RC_TIMER_TOTAL :
Recast.h
REACT_AGGRESSIVE :
Unit.h
REACT_ASSIST :
Unit.h
REACT_DEFENSIVE :
Unit.h
REACT_PASSIVE :
Unit.h
REACTIVE_DEFENSE :
Unit.h
REACTIVE_HUNTER_PARRY :
Unit.h
REACTIVE_OVERPOWER :
Unit.h
REALM_FIRST_GRAND_CRUSADER :
trial_of_the_crusader.h
REALM_FLAG_FULL :
Realm.h
REALM_FLAG_NEW :
Realm.h
REALM_FLAG_NONE :
Realm.h
REALM_FLAG_OFFLINE :
Realm.h
REALM_FLAG_RECOMMENDED :
Realm.h
REALM_FLAG_SPECIFYBUILD :
Realm.h
REALM_FLAG_UNK1 :
Realm.h
REALM_FLAG_UNK2 :
Realm.h
REALM_FLAG_VERSION_MISMATCH :
Realm.h
REALM_LIST_FAILED :
SharedDefines.h
REALM_LIST_IN_PROGRESS :
SharedDefines.h
REALM_LIST_INVALID :
SharedDefines.h
REALM_LIST_REALM_NOT_FOUND :
SharedDefines.h
REALM_LIST_SUCCESS :
SharedDefines.h
REALM_TYPE_FFA_PVP :
Realm.h
REALM_TYPE_NORMAL :
Realm.h
REALM_TYPE_NORMAL2 :
Realm.h
REALM_TYPE_PVP :
Realm.h
REALM_TYPE_RP :
Realm.h
REALM_TYPE_RPPVP :
Realm.h
REALM_ZONE_CHINA :
World.h
REALM_ZONE_CN1 :
World.h
REALM_ZONE_CN10 :
World.h
REALM_ZONE_CN1_4 :
World.h
REALM_ZONE_CN2 :
World.h
REALM_ZONE_CN2_6_9 :
World.h
REALM_ZONE_CN3 :
World.h
REALM_ZONE_CN3_7 :
World.h
REALM_ZONE_CN4 :
World.h
REALM_ZONE_CN5 :
World.h
REALM_ZONE_CN5_8 :
World.h
REALM_ZONE_CN6 :
World.h
REALM_ZONE_CN7 :
World.h
REALM_ZONE_CN8 :
World.h
REALM_ZONE_CN9 :
World.h
REALM_ZONE_CNC :
World.h
REALM_ZONE_CTC :
World.h
REALM_ZONE_DEVELOPMENT :
World.h
REALM_ZONE_ENGLISH :
World.h
REALM_ZONE_FRENCH :
World.h
REALM_ZONE_GERMAN :
World.h
REALM_ZONE_KOREA :
World.h
REALM_ZONE_LATIN_AMERICA :
World.h
REALM_ZONE_OCEANIC :
World.h
REALM_ZONE_QA_SERVER :
World.h
REALM_ZONE_RUSSIAN :
World.h
REALM_ZONE_SPANISH :
World.h
REALM_ZONE_TAIWAN :
World.h
REALM_ZONE_TEST_SERVER :
World.h
REALM_ZONE_TEST_SERVER_2 :
World.h
REALM_ZONE_TOURNAMENT_13 :
World.h
REALM_ZONE_TOURNAMENT_15 :
World.h
REALM_ZONE_TOURNAMENT_25 :
World.h
REALM_ZONE_TOURNAMENT_27 :
World.h
REALM_ZONE_TOURNAMENT_5 :
World.h
REALM_ZONE_TOURNAMENT_7 :
World.h
REALM_ZONE_UNITED_STATES :
World.h
REALM_ZONE_UNKNOWN :
World.h
RED :
AppenderConsole.h
RED_PORTAL :
boss_netherspite.cpp
RELATION_CREATED_BY :
ConditionMgr.h
RELATION_IN_PARTY :
ConditionMgr.h
RELATION_IN_RAID_OR_PARTY :
ConditionMgr.h
RELATION_MAX :
ConditionMgr.h
RELATION_OWNED_BY :
ConditionMgr.h
RELATION_PASSENGER_OF :
ConditionMgr.h
RELATION_SELF :
ConditionMgr.h
REND_PATH_1 :
boss_rend_blackhand.cpp
REND_PATH_2 :
boss_rend_blackhand.cpp
REP_ARMOR :
npc_professions.cpp
REP_AXE :
npc_professions.cpp
REP_EXALTED :
SharedDefines.h
REP_FRIENDLY :
SharedDefines.h
REP_HAMMER :
npc_professions.cpp
REP_HATED :
SharedDefines.h
REP_HONORED :
SharedDefines.h
REP_HOSTILE :
SharedDefines.h
REP_NEUTRAL :
SharedDefines.h
REP_REVERED :
SharedDefines.h
REP_SWORD :
npc_professions.cpp
REP_UNFRIENDLY :
SharedDefines.h
REP_WEAPON :
npc_professions.cpp
REPUTATION_SOURCE_DAILY_QUEST :
Player.h
REPUTATION_SOURCE_KILL :
Player.h
REPUTATION_SOURCE_MONTHLY_QUEST :
Player.h
REPUTATION_SOURCE_QUEST :
Player.h
REPUTATION_SOURCE_REPEATABLE_QUEST :
Player.h
REPUTATION_SOURCE_SPELL :
Player.h
REPUTATION_SOURCE_WEEKLY_QUEST :
Player.h
REQ_SPELL_PHASE_PROC_FLAG_MASK :
SpellMgr.h
RESOURCE_HONOR_AMOUNT :
BattlegroundIC.h
RESPAWN_IMMEDIATELY :
Battleground.h
RESPAWN_ONE_DAY :
Battleground.h
RESPONSE_CANCELLED :
SharedDefines.h
RESPONSE_CONNECTED :
SharedDefines.h
RESPONSE_DISCONNECTED :
SharedDefines.h
RESPONSE_FAILED_TO_CONNECT :
SharedDefines.h
RESPONSE_FAILURE :
SharedDefines.h
RESPONSE_SUCCESS :
SharedDefines.h
RESPONSE_VERSION_MISMATCH :
SharedDefines.h
RESTART_EXIT_CODE :
World.h
RESTRICTED_PERMISSION :
LootMgr.h
RESURRECTION_INTERVAL :
Battleground.h
RIDE_VEHICLE :
zone_zuldrak.cpp
RIFT_BOSS :
instance_the_black_morass.cpp
ROCKET_SEAT_LEFT :
boss_mimiron.cpp
ROCKET_SEAT_RIGHT :
boss_mimiron.cpp
ROLL_ALL_TYPE_MASK :
LootMgr.h
ROLL_ALL_TYPE_NO_DISENCHANT :
LootMgr.h
ROLL_DISENCHANT :
LootMgr.h
ROLL_FLAG_TYPE_DISENCHANT :
LootMgr.h
ROLL_FLAG_TYPE_GREED :
LootMgr.h
ROLL_FLAG_TYPE_NEED :
LootMgr.h
ROLL_FLAG_TYPE_PASS :
LootMgr.h
ROLL_GREED :
LootMgr.h
ROLL_NEED :
LootMgr.h
ROLL_PASS :
LootMgr.h
ROMULO_X :
bosses_opera.cpp
ROMULO_Y :
bosses_opera.cpp
ROOM_BAROV_FAMILY_VAULT :
boss_darkmaster_gandling.cpp
ROOM_CENTER :
boss_viscidus.cpp
ROOM_HALL_OF_SECRETS :
boss_darkmaster_gandling.cpp
ROOM_HALL_OF_THE_DAMNED :
boss_darkmaster_gandling.cpp
ROOM_THE_COVEN :
boss_darkmaster_gandling.cpp
ROOM_THE_SHADOW_VAULT :
boss_darkmaster_gandling.cpp
ROOM_VAULT_OF_THE_RAVENIAN :
boss_darkmaster_gandling.cpp
ROTATE_DIRECTION_LEFT :
MotionMaster.h
ROTATE_DIRECTION_RIGHT :
MotionMaster.h
ROTATE_MOTION_TYPE :
MotionMaster.h
ROUND_ROBIN :
LootMgr.h
ROUND_ROBIN_PERMISSION :
LootMgr.h
ROYAL :
zone_silithus.cpp
RUNE_BASE_COOLDOWN :
Player.h
RUNE_BLOOD :
Player.h
RUNE_DEATH :
Player.h
RUNE_FROST :
Player.h
RUNE_MISS_COOLDOWN :
Player.h
RUNE_UNHOLY :
Player.h
RUNNING_WILD_MODEL_FEMALE :
spell_generic.cpp
RUNNING_WILD_MODEL_MALE :
spell_generic.cpp
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