engine/platformX86UNIX/platformGL.h File Reference
#include "platformX86UNIX/gl_types.h"
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#include "platform/GLUFunc.h"
Define Documentation
| #define GL_FUNCTION |
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fn_return, |
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fn_name, |
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fn_args, |
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fn_value |
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extern fn_return (*fn_name)fn_args; |
| #define GL_FUNCTION |
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fn_return, |
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fn_name, |
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fn_args, |
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fn_value |
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fn_return fn_name fn_args; |
Function Documentation
| void dglSetRenderPrimType |
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unsigned int |
type |
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| void dglClearPrimMetrics |
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| bool dglDoesSupportPalettedTexture |
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| bool dglDoesSupportCompiledVertexArray |
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| bool dglDoesSupportTextureEnvCombine |
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| bool dglDoesSupportARBMultitexture |
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[inline] |
| bool dglDoesSupportEXTBlendColor |
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[inline] |
| bool dglDoesSupportEXTBlendMinMax |
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[inline] |
| bool dglDoesSupportVertexArrayRange |
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[inline] |
| bool dglDoesSupportFogCoord |
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[inline] |
| bool dglDoesSupportEdgeClamp |
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| bool dglDoesSupportTextureCompression |
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| bool dglDoesSupportS3TC |
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| bool dglDoesSupportFXT1 |
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| bool dglDoesSupportTexEnvAdd |
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| bool dglDoesSupportTexAnisotropy |
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| bool dglDoesSupportVertexBuffer |
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| GLfloat dglGetMaxAnisotropy |
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| GLint dglGetMaxTextureUnits |
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Variable Documentation
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