engine/platformX86UNIX/platformGL.h File Reference
#include "platformX86UNIX/gl_types.h"
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#include "platform/GLUFunc.h"
Define Documentation
#define GL_FUNCTION |
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fn_return, |
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fn_name, |
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fn_args, |
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fn_value |
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extern fn_return (*fn_name)fn_args; |
#define GL_FUNCTION |
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fn_return, |
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fn_name, |
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fn_args, |
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fn_value |
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fn_return fn_name fn_args; |
Function Documentation
void dglSetRenderPrimType |
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unsigned int |
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void dglClearPrimMetrics |
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bool dglDoesSupportPalettedTexture |
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bool dglDoesSupportCompiledVertexArray |
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bool dglDoesSupportTextureEnvCombine |
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bool dglDoesSupportARBMultitexture |
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bool dglDoesSupportEXTBlendColor |
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bool dglDoesSupportEXTBlendMinMax |
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bool dglDoesSupportVertexArrayRange |
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bool dglDoesSupportFogCoord |
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bool dglDoesSupportEdgeClamp |
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bool dglDoesSupportTextureCompression |
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bool dglDoesSupportS3TC |
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bool dglDoesSupportFXT1 |
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bool dglDoesSupportTexEnvAdd |
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bool dglDoesSupportTexAnisotropy |
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bool dglDoesSupportVertexBuffer |
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GLfloat dglGetMaxAnisotropy |
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GLint dglGetMaxTextureUnits |
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Variable Documentation
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