torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/platformX86UNIX/platformGL.h File Reference

#include "platformX86UNIX/gl_types.h"
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#include "platform/GLUFunc.h"

Namespaces

namespace  GLLoader

Data Structures

struct  GLState
 GL state information. More...

Defines

#define GLAPI   extern
#define GLAPIENTRY
#define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value)   extern fn_return (*fn_name)fn_args;
#define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value)   fn_return fn_name fn_args;

Functions

bool GLLoader::OpenGLInit ()
void GLLoader::OpenGLShutdown ()
bool GLLoader::OpenGLDLLInit ()
void GLLoader::OpenGLDLLShutdown ()
void dglSetRenderPrimType (unsigned int type)
void dglClearPrimMetrics ()
bool dglDoesSupportPalettedTexture ()
bool dglDoesSupportCompiledVertexArray ()
bool dglDoesSupportTextureEnvCombine ()
bool dglDoesSupportARBMultitexture ()
bool dglDoesSupportEXTBlendColor ()
bool dglDoesSupportEXTBlendMinMax ()
bool dglDoesSupportVertexArrayRange ()
bool dglDoesSupportFogCoord ()
bool dglDoesSupportEdgeClamp ()
bool dglDoesSupportTextureCompression ()
bool dglDoesSupportS3TC ()
bool dglDoesSupportFXT1 ()
bool dglDoesSupportTexEnvAdd ()
bool dglDoesSupportTexAnisotropy ()
bool dglDoesSupportVertexBuffer ()
GLfloat dglGetMaxAnisotropy ()
GLint dglGetMaxTextureUnits ()

Variables

GLState gGLState
bool gOpenGLDisablePT
bool gOpenGLDisableCVA
bool gOpenGLDisableTEC
bool gOpenGLDisableARBMT
bool gOpenGLDisableFC
bool gOpenGLDisableTCompress
bool gOpenGLNoEnvColor
float gOpenGLGammaCorrection
bool gOpenGLNoDrawArraysAlpha


Define Documentation

#define GLAPI   extern

#define GLAPIENTRY

#define GL_FUNCTION ( fn_return,
fn_name,
fn_args,
fn_value   )     extern fn_return (*fn_name)fn_args;

#define GL_FUNCTION ( fn_return,
fn_name,
fn_args,
fn_value   )     fn_return fn_name fn_args;


Function Documentation

void dglSetRenderPrimType ( unsigned int  type  )  [inline]

void dglClearPrimMetrics (  )  [inline]

bool dglDoesSupportPalettedTexture (  )  [inline]

bool dglDoesSupportCompiledVertexArray (  )  [inline]

bool dglDoesSupportTextureEnvCombine (  )  [inline]

bool dglDoesSupportARBMultitexture (  )  [inline]

bool dglDoesSupportEXTBlendColor (  )  [inline]

bool dglDoesSupportEXTBlendMinMax (  )  [inline]

bool dglDoesSupportVertexArrayRange (  )  [inline]

bool dglDoesSupportFogCoord (  )  [inline]

bool dglDoesSupportEdgeClamp (  )  [inline]

bool dglDoesSupportTextureCompression (  )  [inline]

bool dglDoesSupportS3TC (  )  [inline]

bool dglDoesSupportFXT1 (  )  [inline]

bool dglDoesSupportTexEnvAdd (  )  [inline]

bool dglDoesSupportTexAnisotropy (  )  [inline]

bool dglDoesSupportVertexBuffer (  )  [inline]

GLfloat dglGetMaxAnisotropy (  )  [inline]

GLint dglGetMaxTextureUnits (  )  [inline]


Variable Documentation




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