torque Torque Game Engine Documentation
TGE Version 1.5.2

ChunkedTextureManager Class Reference

#include <gChunkedTexManager.h>


Static Public Member Functions

static void makeZombie ()
static void resurrect ()

Static Private Member Functions

static ChunkedTextureObjectloadTexture (const char *textureName)
static ChunkedTextureObjectregisterTexture (const char *textureName, GBitmap *data, bool keep)
static void freeTexture (ChunkedTextureObject *to)
static void refresh (ChunkedTextureObject *to)

Friends

class ChunkedTextureHandle


Member Function Documentation

static ChunkedTextureObject* ChunkedTextureManager::loadTexture ( const char *  textureName  )  [static, private]

static ChunkedTextureObject* ChunkedTextureManager::registerTexture ( const char *  textureName,
GBitmap data,
bool  keep 
) [static, private]

static void ChunkedTextureManager::freeTexture ( ChunkedTextureObject to  )  [static, private]

static void ChunkedTextureManager::refresh ( ChunkedTextureObject to  )  [static, private]

static void ChunkedTextureManager::makeZombie (  )  [static]

static void ChunkedTextureManager::resurrect (  )  [static]


Friends And Related Function Documentation

friend class ChunkedTextureHandle [friend]




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