ParticleEmitterNode Class Reference#include <particleEmitter.h>
Inheritance diagram for ParticleEmitterNode:
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Member Typedef Documentation
Constructor & Destructor Documentation
ParticleEmitterNode::ParticleEmitterNode |
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ParticleEmitterNode::~ParticleEmitterNode |
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Member Function Documentation
bool ParticleEmitterNode::onAdd |
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[protected, virtual] |
Called when the object is added to the sim.
Reimplemented from GameBase.
void ParticleEmitterNode::onRemove |
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[protected, virtual] |
Called when the object is removed from the sim.
Reimplemented from GameBase.
bool ParticleEmitterNode::onNewDataBlock |
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GameBaseData * |
dptr |
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[protected, virtual] |
Called when a new datablock is set.
This allows subclasses to appropriately handle new datablocks.
- See also:
- setDataBlock()
- Parameters:
-
Reimplemented from GameBase.
void ParticleEmitterNode::advanceTime |
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F32 |
dt |
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[virtual] |
Advances simulation time for animations.
This is called every frame.
- Parameters:
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| dt | Time since last advance call |
Reimplemented from GameBase.
static void ParticleEmitterNode::initPersistFields |
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[static] |
Instructs this object to pack its state for transfer over the network.
- Parameters:
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| conn | Net connection being used |
| mask | Mask indicating fields to transmit. |
| stream | Bitstream to pack data to |
- Returns:
- Any bits which were not dealt with. The value is stored by the networking system. Don't set bits you weren't passed.
Reimplemented from GameBase.
Instructs this object to read state data previously packed with packUpdate.
- Parameters:
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| conn | Net connection being used |
| stream | stream to read from |
Reimplemented from GameBase.
virtual void ParticleEmitterNode::onGroupAdd |
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[virtual] |
Field Documentation
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