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StaticShape Class Reference#include <staticShape.h>
Inheritance diagram for StaticShape: ![]()
Member Typedef Documentation
Reimplemented from ShapeBase.
Member Enumeration Documentation
Constructor & Destructor Documentation
Member Function Documentation
Reimplemented from ShapeBase.
Called when a new datablock is set. This allows subclasses to appropriately handle new datablocks.
Reimplemented from ShapeBase. Processes a move event and updates object state once every 32 milliseconds. This takes place both on the client and server, every 32 milliseconds (1 tick).
Reimplemented from ShapeBase. Interpolates between tick events. This takes place on the CLIENT ONLY.
Reimplemented from GameBase. Sets the Object -> World transform.
Reimplemented from SceneObject. Renders the shadow for this object.
Reimplemented from ShapeBase.
Instructs this object to pack its state for transfer over the network.
Reimplemented from ShapeBase.
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from GameBase.
Called after any property of the object is changed in the world editor.
Reimplemented from GameBase.
Field Documentation
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