fxFoliageReplicator Class Reference#include <fxFoliageReplicator.h>
Inheritance diagram for fxFoliageReplicator:
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Public Member Functions |
| fxFoliageReplicator () |
| ~fxFoliageReplicator () |
void | StartUp (void) |
void | ShowReplication (void) |
void | HideReplication (void) |
void | renderObject (SceneState *state, SceneRenderImage *image) |
| Called when the object is supposed to render itself.
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virtual bool | prepRenderImage (SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState=false) |
| Called when the SceneGraph is ready for the registration of RenderImages.
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bool | onAdd () |
| Called when the object is added to the sim.
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void | onRemove () |
| Called when the object is removed from the sim.
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void | onEditorEnable () |
| Called when the editor is activated.
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void | onEditorDisable () |
| Called when the editor is deactivated.
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void | inspectPostApply () |
| Called after any property of the object is changed in the world editor.
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U32 | packUpdate (NetConnection *conn, U32 mask, BitStream *stream) |
| Instructs this object to pack its state for transfer over the network.
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void | unpackUpdate (NetConnection *conn, BitStream *stream) |
| Instructs this object to read state data previously packed with packUpdate.
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| DECLARE_CONOBJECT (fxFoliageReplicator) |
Static Public Member Functions |
static void | initPersistFields () |
| Register dynamic fields in a subclass of ConsoleObject.
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Data Fields |
fxFoliageReplicator::tagFieldData | mFieldData |
Protected Types |
enum | { FoliageReplicationMask = (1 << 0)
} |
Protected Member Functions |
void | CreateFoliage (void) |
void | DestroyFoliage (void) |
void | SyncFoliageReplicators (void) |
Box3F | FetchQuadrant (Box3F Box, U32 Quadrant) |
void | ProcessQuadrant (fxFoliageQuadrantNode *pParentNode, fxFoliageCulledList *pCullList, U32 Quadrant) |
void | ProcessNodeChildren (fxFoliageQuadrantNode *pParentNode, fxFoliageCulledList *pCullList) |
Protected Attributes |
U32 | mCreationAreaAngle |
bool | mClientReplicationStarted |
bool | mAddedToScene |
U32 | mCurrentFoliageCount |
Vector< fxFoliageQuadrantNode * > | mFoliageQuadTree |
Vector< fxFoliageItem * > | mReplicatedFoliage |
fxFoliageRenderList | mFrustumRenderSet |
MRandomLCG | RandomGen |
F32 | mFadeInGradient |
F32 | mFadeOutGradient |
S32 | mLastRenderTime |
F32 | mGlobalSwayPhase |
F32 | mGlobalSwayTimeRatio |
F32 | mGlobalLightPhase |
F32 | mGlobalLightTimeRatio |
U32 | mFrameSerialID |
U32 | mQuadTreeLevels |
U32 | mPotentialFoliageNodes |
U32 | mNextAllocatedNodeIdx |
U32 | mBillboardsAcquired |
Private Types |
typedef SceneObject | Parent |
Data Structures |
class | tagFieldData |
Member Typedef Documentation
Member Enumeration Documentation
anonymous enum [protected] |
Constructor & Destructor Documentation
fxFoliageReplicator::fxFoliageReplicator |
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fxFoliageReplicator::~fxFoliageReplicator |
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Member Function Documentation
void fxFoliageReplicator::CreateFoliage |
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void |
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[protected] |
void fxFoliageReplicator::DestroyFoliage |
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void |
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[protected] |
void fxFoliageReplicator::SyncFoliageReplicators |
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void |
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[protected] |
Box3F fxFoliageReplicator::FetchQuadrant |
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Box3F |
Box, |
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U32 |
Quadrant | |
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void fxFoliageReplicator::StartUp |
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void |
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void fxFoliageReplicator::ShowReplication |
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void |
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void fxFoliageReplicator::HideReplication |
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void |
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Called when the object is supposed to render itself.
- Parameters:
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| state | Current rendering state. |
- See also:
- SceneState
- Parameters:
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| image | Image associated with this object to render. |
- See also:
- SceneRenderImage
Reimplemented from SceneObject.
virtual bool fxFoliageReplicator::prepRenderImage |
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SceneState * |
state, |
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const U32 |
stateKey, |
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const U32 |
startZone, |
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const bool |
modifyBaseZoneState = false | |
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Called when the SceneGraph is ready for the registration of RenderImages.
- See also:
- SceneState
- Parameters:
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| state | SceneState |
| stateKey | State key of the current SceneState |
| startZone | Base zone index |
| modifyBaseZoneState | If true, the object needs to modify the zone state. |
Reimplemented from SceneObject.
bool fxFoliageReplicator::onAdd |
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[virtual] |
Called when the object is added to the sim.
Reimplemented from SceneObject.
void fxFoliageReplicator::onRemove |
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[virtual] |
Called when the object is removed from the sim.
Reimplemented from SceneObject.
void fxFoliageReplicator::onEditorEnable |
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[virtual] |
Called when the editor is activated.
Reimplemented from SimObject.
void fxFoliageReplicator::onEditorDisable |
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[virtual] |
Called when the editor is deactivated.
Reimplemented from SimObject.
void fxFoliageReplicator::inspectPostApply |
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[virtual] |
Instructs this object to pack its state for transfer over the network.
- Parameters:
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| conn | Net connection being used |
| mask | Mask indicating fields to transmit. |
| stream | Bitstream to pack data to |
- Returns:
- Any bits which were not dealt with. The value is stored by the networking system. Don't set bits you weren't passed.
Reimplemented from NetObject.
Instructs this object to read state data previously packed with packUpdate.
- Parameters:
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| conn | Net connection being used |
| stream | stream to read from |
Reimplemented from NetObject.
static void fxFoliageReplicator::initPersistFields |
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[static] |
Field Documentation
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