torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/dgl/gBitmap.h File Reference

#include "platform/platform.h"
#include "core/resManager.h"
#include "core/color.h"

Data Structures

class  GBitmap

Functions

ResourceInstanceconstructBitmapBM8 (Stream &stream)
ResourceInstanceconstructBitmapBMP (Stream &stream)
ResourceInstanceconstructBitmapPNG (Stream &stream)
ResourceInstanceconstructBitmapJPEG (Stream &stream)
ResourceInstanceconstructBitmapGIF (Stream &stream)
ResourceInstanceconstructBitmapDBM (Stream &stream)
void bitmapExtrudeRGB_c (const void *srcMip, void *mip, U32 height, U32 width)

Variables

void(*) bitmapExtrude5551 (const void *srcMip, void *mip, U32 height, U32 width)
void(*) bitmapExtrudeRGB (const void *srcMip, void *mip, U32 height, U32 width)
void(*) bitmapConvertRGB_to_5551 (U8 *src, U32 pixels)
void(*) bitmapExtrudePaletted (const void *srcMip, void *mip, U32 height, U32 width)


Function Documentation

ResourceInstance* constructBitmapBM8 ( Stream stream  ) 

ResourceInstance* constructBitmapBMP ( Stream stream  ) 

ResourceInstance* constructBitmapPNG ( Stream stream  ) 

ResourceInstance* constructBitmapJPEG ( Stream stream  ) 

ResourceInstance* constructBitmapGIF ( Stream stream  ) 

ResourceInstance* constructBitmapDBM ( Stream stream  ) 

void bitmapExtrudeRGB_c ( const void srcMip,
void mip,
U32  height,
U32  width 
)


Variable Documentation

void(*) bitmapExtrude5551(const void *srcMip, void *mip, U32 height, U32 width)

void(*) bitmapExtrudeRGB(const void *srcMip, void *mip, U32 height, U32 width)

void(*) bitmapExtrudePaletted(const void *srcMip, void *mip, U32 height, U32 width)




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