engine/terrain/terrData.h File Reference
#include "platform/platform.h"
#include "math/mPoint.h"
#include "sim/sceneObject.h"
#include "core/resManager.h"
#include "dgl/materialList.h"
#include "dgl/gTexManager.h"
#include "collision/convex.h"
#include "dgl/gBitmap.h"
Function Documentation
F32 fixedToFloat |
( |
U16 |
val |
) |
[inline] |
U16 floatToFixed |
( |
F32 |
val |
) |
[inline] |
|