GameObject
.hingeJoint
Manual
Reference
Scripting
Scripting
>
Runtime Classes
>
GameObject
GameObject
.hingeJoint
Menu
Overview
Runtime Classes
Attributes
Enumerations
Editor Classes
Enumerations
History
Index
GameObject
All Members
Variables
active
animation
audio
camera
collider
constantForce
guiText
guiTexture
hingeJoint
isStatic
layer
light
networkView
particleEmitter
renderer
rigidbody
tag
transform
Constructors
GameObject
Functions
AddComponent
AddComponent.<T>
BroadcastMessage
CompareTag
GetComponent
GetComponent.<T>
GetComponentInChildren
GetComponentInChildren.<T>
GetComponents
GetComponents.<T>
GetComponentsInChildren
GetComponentsInChildren.<T>
SampleAnimation
SendMessage
SendMessageUpwards
SetActiveRecursively
Class Functions
CreatePrimitive
Find
FindGameObjectsWithTag
FindWithTag
Inherited Variables
hideFlags
name
Inherited Functions
GetInstanceID
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
Instantiate.<T>
operator !=
operator ==
operator bool
var
hingeJoint :
HingeJoint
Description
The
HingeJoint
attached to this GameObject
(Read Only)
. (null if there is none attached)
var
other : GameObject;
other.hingeJoint.spring.targetPosition = 70;