Description
The NetworkView attached to this GameObject (Read Only). (null if there is none attached)
var other : GameObject;
other.networkView.
RPC(
"MyFunction",
RPCMode.All,
"someValue");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public GameObject other;
void Awake() {
other.networkView.
RPC(
"MyFunction",
RPCMode.All,
"someValue");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public other as GameObject
def
Awake():
other.networkView.
RPC('MyFunction',
RPCMode.All, 'someValue')