function GetComponentsInChildren (type : Type, includeInactive : bool = false) : Component[]
Description
Returns all components of Type type in the GameObject or any of its children.
Only active components are returned.
var hingeJoints :
HingeJoint[];
hingeJoints = gameObject.GetComponentsInChildren(
HingeJoint);
for (
var joint :
HingeJoint in hingeJoints) {
joint.useSpring =
false;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public HingeJoint[] hingeJoints;
void Awake() {
hingeJoints = gameObject.GetComponentsInChildren<
HingeJoint>();
foreach (
HingeJoint joint
in hingeJoints) {
joint.useSpring =
false;
}
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public hingeJoints as (
HingeJoint)
def
Awake():
hingeJoints = gameObject.GetComponentsInChildren[of
HingeJoint]()
for joint as
HingeJoint in hingeJoints:
joint.useSpring =
false