Description
Calls the method named methodName on every MonoBehaviour in this game object.
The receiving method can choose to ignore the argument by having zero arguments.
if options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.
gameObject.SendMessage (
"ApplyDamage", 5.0);
function ApplyDamage (damage :
float) {
print (damage);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void ApplyDamage(
float damage) {
print(damage);
}
void Awake() {
gameObject.SendMessage(
"ApplyDamage", 5.0F);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def ApplyDamage(damage as single):
print(damage)
def
Awake():
gameObject.SendMessage('ApplyDamage', 5.0F)