GameObject.layer Manual     Reference     Scripting  
Scripting > Runtime Classes > GameObject
GameObject.layer

var layer : int

Description

The layer the game object is in. A layer is in the range [0...32]

Layers can be used for selective rendering from cameras or ignoring raycasts.

JavaScripts
// Put the game object in the ignore raycast layer
gameObject.layer = 2;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
gameObject.layer = 2;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
gameObject.layer = 2