var layer : int
Description
The layer the game object is in. A layer is in the range [0...32]
Layers can be used for selective rendering from cameras or ignoring raycasts.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
gameObject.layer = 2;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
gameObject.layer = 2