static function GameObject (name : string) : GameObject
Description
Creates a new game object, named name.
A Transform is always added to the game object.
var player : GameObject;
player =
new GameObject (
"Player");
player.AddComponent (
"Rigidbody");
player.AddComponent (
"BoxCollider");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public GameObject player;
void Awake() {
player =
new GameObject(
"Player");
player.AddComponent(
"Rigidbody");
player.AddComponent(
"BoxCollider");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public player as GameObject
def
Awake():
player = GameObject('Player')
player.AddComponent('
Rigidbody')
player.AddComponent('
BoxCollider')
static function GameObject () : GameObject
Description
Creates a new game object.
A Transform is always added to the game object.
var player : GameObject;
player =
new GameObject ();
player.AddComponent (
"Rigidbody");
player.AddComponent (
"BoxCollider");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public GameObject player;
void Awake() {
player =
new GameObject();
player.AddComponent(
"Rigidbody");
player.AddComponent(
"BoxCollider");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public player as GameObject
def
Awake():
player = GameObject()
player.AddComponent('
Rigidbody')
player.AddComponent('
BoxCollider')
static function GameObject (name : string, params components : Type[]) : GameObject
Description
Creates a game object and attaches the specified components.