function AddComponent (className : string) : Component
Description
Adds a component class named className to the game object.
Use this function to change behaviour of objects on the fly.
You can also add script to game objects by passing in the name of the script class.
Some components require other components to exist in the same game object as well.
This function automatically adds any required components as well eg.
if you add a HingeJoint this will automatically add a Rigidbody as well.
function AddComponent (componentType : Type) : Component
Description
Adds a component class of type componentType to the game object. C# Users can use a generic version
var fbs : FoobarScript;
fbs = gameObject.AddComponent(FoobarScript);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public FoobarScript fbs;
void Awake() {
fbs = gameObject.AddComponent<FoobarScript>();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public fbs as FoobarScript
def
Awake():
fbs = gameObject.AddComponent[of FoobarScript]()
Note that there is no RemoveComponent(), to remove a component, use
Object.Destroy.