var tag : string
Description
The tag of this game object.
A tag can be used to identify a game object.
Tags must be declared in the tag manager before using them.
gameObject.tag =
"Player";
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
gameObject.tag =
"Player";
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
gameObject.tag = 'Player'