Description
The red axis of the transform in world space.
rigidbody.velocity = transform.right * 10;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
rigidbody.velocity = transform.right * 10;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
rigidbody.velocity = (transform.right * 10)