function InverseTransformDirection (direction : Vector3) : Vector3
Description
Transforms a direction from world space to local space. The opposite of Transform.TransformDirection.
This operation is unaffected by scale.
function InverseTransformDirection (x : float, y : float, z : float) : Vector3
Description
Transforms the direction x, y, z from world space to local space. The opposite of Transform.TransformDirection.
This operation is unaffected by scale.
private var relative :
Vector3;
relative = transform.InverseTransformDirection(0, 0, 1);
Debug.Log(relative);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
private Vector3 relative;
void Awake() {
relative = transform.InverseTransformDirection(0, 0, 1);
Debug.Log(relative);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
private relative as
Vector3 def
Awake():
relative = transform.InverseTransformDirection(0, 0, 1)
Debug.Log(relative)