Transform.InverseTransformDirection Manual     Reference     Scripting  
Scripting > Runtime Classes > Transform
Transform.InverseTransformDirection

function InverseTransformDirection (direction : Vector3) : Vector3

Description

Transforms a direction from world space to local space. The opposite of Transform.TransformDirection.

This operation is unaffected by scale.

JavaScripts
// transform the world forward into local space:
private var relative : Vector3;
relative = transform.InverseTransformDirection(Vector3.forward);
Debug.Log(relative);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
private Vector3 relative;
void Awake() {
relative = transform.InverseTransformDirection(Vector3.forward);
Debug.Log(relative);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

private relative as Vector3

def Awake():
relative = transform.InverseTransformDirection(Vector3.forward)
Debug.Log(relative)

function InverseTransformDirection (x : float, y : float, z : float) : Vector3

Description

Transforms the direction x, y, z from world space to local space. The opposite of Transform.TransformDirection.

This operation is unaffected by scale.

JavaScripts
// transform the world forward into local space:
private var relative : Vector3;
relative = transform.InverseTransformDirection(0, 0, 1);
Debug.Log(relative);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
private Vector3 relative;
void Awake() {
relative = transform.InverseTransformDirection(0, 0, 1);
Debug.Log(relative);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

private relative as Vector3

def Awake():
relative = transform.InverseTransformDirection(0, 0, 1)
Debug.Log(relative)