function InverseTransformPoint (position : Vector3) : Vector3
Description
Transforms position from world space to local space. The opposite of Transform.TransformPoint.
Note that the returned position is affected by scale. Use Transform.InverseTransformDirection if you are dealing with directions.
var cam =
Camera.main.transform;
var cameraRelative = cam.InverseTransformPoint(transform.position);
if (cameraRelative.z > 0)
print (
"The object is in front of the camera");
else print (
"The object is behind the camera");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Transform cam =
Camera.main.transform;
public Vector3 cameraRelative = cam.InverseTransformPoint(transform.position);
void Awake() {
if (cameraRelative.z > 0)
print(
"The object is in front of the camera");
else print(
"The object is behind the camera");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public cam as Transform =
Camera.main.transform
public cameraRelative as
Vector3 = cam.InverseTransformPoint(transform.position)
def
Awake():
if cameraRelative.z > 0:
print('The object is
in front of the camera')
else:
print('The object is behind the camera')
function InverseTransformPoint (x : float, y : float, z : float) : Vector3
Description
Transforms the position x, y, z from world space to local space. The opposite of Transform.TransformPoint.
Note that the returned position is affected by scale. Use Transform.InverseTransformDirection if you are dealing with directions.
relativePoint = transform.InverseTransformPoint(0, 0, 0);
if (relativePoint.z > 0)
print (
"The world origin is in front of this object");
else print (
"The world origin is behind of this object");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
relativePoint = transform.InverseTransformPoint(0, 0, 0);
if (relativePoint.z > 0)
print(
"The world origin is in front of this object");
else print(
"The world origin is behind of this object");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
relativePoint = transform.InverseTransformPoint(0, 0, 0)
if relativePoint.z > 0:
print('The world origin is
in front of this object')
else:
print('The world origin is behind of this object')