function DetachChildren () : void
Description
Unparents all children.
Useful if you want to destroy the root of a hierarchy without destroying the children.
transform.DetachChildren();
Destroy(gameObject);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
transform.DetachChildren();
Destroy(gameObject);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
transform.DetachChildren()
Destroy(gameObject)
See Also: Transform.parent to detach/change the parent of a single transform