var localPosition : Vector3
Description
Position of the transform relative to the parent transform.
If the transform has no parent, it is the same as Transform.position.
transform.localPosition =
Vector3(0, 0, 0);
print(transform.localPosition.y);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
transform.localPosition =
new Vector3(0, 0, 0);
print(transform.localPosition.y);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
transform.localPosition =
Vector3(0, 0, 0)
print(transform.localPosition.y)
Note that the parent transform's world rotation and scale are applied to the local position when calculating the world position.
This means that while 1 unit in
Transform.position is always 1 unit, 1 unit in
Transform.localPosition will get scaled by the scale of all ancestors.