function IsChildOf (parent : Transform) : bool
Description
Is this transform a child of parent?
Returns a boolean value that indicates whether the transform is a child of a given transform.
true if this transform is a child, deep child (child of a child) or identical to this transform, otherwise false.
function OnTriggerEnter (col :
Collider) {
if (col.transform.IsChildOf(transform))
return;
print(
"Do something here");
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnTriggerEnter(
Collider col) {
if (col.transform.IsChildOf(transform))
return;
print(
"Do something here");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnTriggerEnter(col as
Collider):
if col.transform.IsChildOf(transform):
return print('Do something here')