var root : Transform
Description
Returns the topmost transform in the hierarchy.
(This never returns null, if this Transform doesn't have a parent it returns itself.)
function OnCollisionEnter(collision :
Collision) {
if ( collision.transform.root != transform.root ) {
print(
"The colliding objects are not in the same hierarchy");
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnCollisionEnter(
Collision collision) {
if (collision.transform.root != transform.root)
print(
"The colliding objects are not in the same hierarchy");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnCollisionEnter(collision as
Collision):
if collision.transform.root != transform.root:
print('The colliding objects are not
in the same hierarchy')