static operator == (lhs : Vector3, rhs : Vector3) : bool
Description
Returns true if the vectors are equal.
This will also return true for vectors that are really close to being equal.
var other :
Transform;
if (other && transform.position == other.position)
print (
"I'm at the same place as the other transform!");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Transform other;
void Awake() {
if (other && transform.position == other.position)
print(
"I'm at the same place as the other transform!");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public other as
Transform def
Awake():
if other and (transform.position == other.position):
print('I\'m at the same place as the other transform!')