static function Dot (lhs : Vector3, rhs : Vector3) : float
Description
Dot Product of two vectors.
Returns lhs . rhs.
For normalized vectors Dot returns 1 if they point in exactly the same direction;
-1 if they point in completely opposite directions; and a number in between for other
cases (e.g. Dot returns zero if vectors are perpendicular).
For vectors of arbitrary length the Dot return values are similar: they get larger when the angle between vectors
decreases.
var other :
Transform;
function Update() {
if (other) {
var forward = transform.TransformDirection(
Vector3.forward);
var toOther = other.position - transform.position;
if (
Vector3.Dot(forward,toOther) < 0)
print (
"The other transform is behind me!");
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Transform other;
void Update() {
if (other) {
Vector3 forward = transform.TransformDirection(
Vector3.forward);
Vector3 toOther = other.position - transform.position;
if (
Vector3.Dot(forward, toOther) < 0)
print(
"The other transform is behind me!");
}
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public other as
Transform def
Update():
if other:
forward as Vector3 = transform.TransformDirection(
Vector3.forward)
toOther as Vector3 = (other.position - transform.position)
if Vector3.Dot(forward, toOther) < 0:
print('The other transform is behind me!')