var this[index : int] : float
Description
Access the x, y, z components using [0], [1], [2] respectively.
var p : Vector3;
p[1] = 5;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Vector3 p;
void Awake() {
p[1] = 5;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public p as Vector3
def
Awake():
p[1] = 5