static operator != (lhs : Vector3, rhs : Vector3) : bool
Description
Returns true if vectors different.
Very close vectors are treated as being equal.
var other :
Transform;
if (other && transform.position != other.position)
print (
"I'm at the different place than the other transform!");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Transform other;
void Awake() {
if (other && transform.position != other.position)
print(
"I'm at the different place than the other transform!");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public other as
Transform def
Awake():
if other and (transform.position != other.position):
print('I\'m at the different place than the other transform!')