Here is a list of all documented class members with links to the class documentation for each member:
- i -
- identity()
: gameplay::Matrix
, gameplay::Quaternion
- IndexFormat
: gameplay::Mesh
- inflate()
: gameplay::Rectangle
- initialize()
: gameplay::Control
, gameplay::TextBox
, gameplay::Game
, gameplay::Button
, gameplay::ImageControl
, gameplay::JoystickControl
, gameplay::CheckBox
, gameplay::Label
, gameplay::RadioButton
, gameplay::Container
, gameplay::RenderState
, gameplay::Slider
- InputMode
: gameplay::TextBox
- insertControl()
: gameplay::Container
- instance
: gameplay::ScriptUtil::LuaObject
- InterpolationType
: gameplay::Curve
- intersect()
: gameplay::Rectangle
- intersection()
: gameplay::Plane
- intersects()
: gameplay::BoundingSphere
, gameplay::Frustum
, gameplay::Plane
, gameplay::Ray
, gameplay::BoundingBox
, gameplay::Ray
, gameplay::BoundingBox
, gameplay::Rectangle
, gameplay::BoundingBox
, gameplay::BoundingSphere
- INTERSECTS_BACK
: gameplay::Plane
- INTERSECTS_FRONT
: gameplay::Plane
- INTERSECTS_INTERSECTING
: gameplay::Plane
- INTERSECTS_NONE
: gameplay::Ray
- intPtrValue
: gameplay::MaterialParameter
- intValue
: gameplay::MaterialParameter
- INVALID_CONTACT_INDEX
: gameplay::Control
- inverse()
: gameplay::Quaternion
- INVERSE_TRANSPOSE_WORLD_MATRIX
: gameplay::RenderState
- INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
: gameplay::RenderState
- invert()
: gameplay::Matrix
- isAbsolutePath()
: gameplay::FileSystem
- isActive()
: gameplay::ParticleEmitter
- isBatchingEnabled()
: gameplay::Form
- isButtonDown()
: gameplay::Gamepad
- isCharacterSupported()
: gameplay::Font
- isChecked()
: gameplay::CheckBox
- isChild()
: gameplay::Control
- isCompressed()
: gameplay::Texture
- isContainer()
: gameplay::Container
, gameplay::Control
- isCursorVisible()
: gameplay::Game
- isDefault()
: gameplay::FrameBuffer
- isDirty()
: gameplay::Control
, gameplay::Transform
- isDynamic()
: gameplay::PhysicsCollisionObject
, gameplay::Mesh
, gameplay::MeshPart
- isEllipsoid()
: gameplay::ParticleEmitter
- isEmpty()
: gameplay::BoundingBox
, gameplay::BoundingSphere
, gameplay::PhysicsCollisionShape::Definition
, gameplay::Rectangle
- isEnabled()
: gameplay::AIAgent
, gameplay::Control
, gameplay::Node
, gameplay::PhysicsCollisionObject
, gameplay::PhysicsConstraint
, gameplay::Logger
- isEnabledInHierarchy()
: gameplay::Node
, gameplay::Control
- isFlagSet()
: gameplay::Terrain
- isForm()
: gameplay::Container
, gameplay::Form
- isGestureRegistered()
: gameplay::Game
- isGestureSupported()
: gameplay::Game
- isHeightPercentage()
: gameplay::Control
- isIdentity()
: gameplay::Quaternion
, gameplay::Matrix
- isInitialized()
: gameplay::Game
- isKinematic()
: gameplay::PhysicsCollisionObject
- isLooped()
: gameplay::AudioSource
- isMipmapped()
: gameplay::Texture
- isMouseCaptured()
: gameplay::Game
- isMultiSampling()
: gameplay::Game
- isMultiTouch()
: gameplay::Game
- isOne()
: gameplay::Vector3
, gameplay::Vector2
, gameplay::Vector4
- isPacked()
: gameplay::DepthStencilTarget
- isParallel()
: gameplay::Plane
- isPhysicsEnabled()
: gameplay::PhysicsCharacter
- isPlaying()
: gameplay::AnimationClip
- isRadiusPercentage()
: gameplay::JoystickControl
- isRelative()
: gameplay::JoystickControl
- isScrollBarsAutoHide()
: gameplay::Container
- isScrolling()
: gameplay::Container
- isSelected()
: gameplay::RadioButton
- isSpriteAnimated()
: gameplay::ParticleEmitter
- isSpriteLooped()
: gameplay::ParticleEmitter
- isStarted()
: gameplay::ParticleEmitter
, gameplay::MeshBatch
, gameplay::SpriteBatch
- isStatic()
: gameplay::PhysicsCollisionObject
, gameplay::PhysicsRigidBody
, gameplay::Transform
, gameplay::Node
- isSteerable()
: gameplay::PhysicsVehicleWheel
- isStreamed()
: gameplay::AudioSource
- isTransformChangedSuspended()
: gameplay::Transform
- isValueTextVisible()
: gameplay::Slider
- isVirtual()
: gameplay::Gamepad
- isVisible()
: gameplay::Control
- isVisibleInHierarchy()
: gameplay::Control
- isVsync()
: gameplay::Game
- isWidthPercentage()
: gameplay::Control
- isXPercentage()
: gameplay::Control
- isYPercentage()
: gameplay::Control
- isZero()
: gameplay::Quaternion
, gameplay::Vector3
, gameplay::Vector4
, gameplay::Vector2