Here is a list of all documented class members with links to the class documentation for each member:
- o -
- object
: gameplay::PhysicsController::HitResult
- objectA
: gameplay::PhysicsCollisionObject::CollisionPair
- objectB
: gameplay::PhysicsCollisionObject::CollisionPair
- Offset
: gameplay::Sprite
- offsetByCenterOfMass()
: gameplay::PhysicsConstraint
- one()
: gameplay::Vector4
, gameplay::Vector2
, gameplay::Vector3
- open()
: gameplay::FileSystem
- openFile()
: gameplay::FileSystem
- operator T *()
: gameplay::ScriptUtil::LuaArray< T >
- operator!=()
: gameplay::VertexFormat::Element
, gameplay::VertexFormat
, gameplay::Rectangle
, gameplay::Vector2
, gameplay::Vector3
, gameplay::Vector4
- operator*()
: gameplay::Matrix
, gameplay::Quaternion
, gameplay::Vector2
, gameplay::Vector3
, gameplay::Vector4
- operator*=()
: gameplay::BoundingBox
, gameplay::BoundingSphere
, gameplay::Matrix
, gameplay::Plane
, gameplay::Quaternion
, gameplay::Ray
, gameplay::Vector2
, gameplay::Vector3
, gameplay::Vector4
- operator+()
: gameplay::Matrix
, gameplay::Vector2
, gameplay::Vector3
, gameplay::Vector4
- operator+=()
: gameplay::Matrix
, gameplay::Vector2
, gameplay::Vector3
, gameplay::Vector4
- operator-()
: gameplay::Vector4
, gameplay::Vector2
, gameplay::Matrix
, gameplay::Vector2
, gameplay::Vector3
, gameplay::Vector4
- operator-=()
: gameplay::Matrix
, gameplay::Vector2
, gameplay::Vector3
, gameplay::Vector4
- operator/()
: gameplay::Vector2
, gameplay::Vector3
, gameplay::Vector4
- operator<()
: gameplay::Vector3
, gameplay::Vector4
, gameplay::PhysicsCollisionObject::CollisionPair
, gameplay::Vector2
- operator=()
: gameplay::TileSet
, gameplay::Rectangle
, gameplay::Sprite
, gameplay::Light
, gameplay::Control
, gameplay::PhysicsCollisionShape::Definition
, gameplay::ScriptUtil::LuaArray< T >
, gameplay::Text
- operator==()
: gameplay::VertexFormat::Element
, gameplay::Vector4
, gameplay::Rectangle
, gameplay::VertexFormat
, gameplay::Vector2
, gameplay::Vector3
- operator[]()
: gameplay::ScriptUtil::LuaArray< T >
- OVERSHOOT_IN
: gameplay::Curve
- OVERSHOOT_IN_OUT
: gameplay::Curve
- OVERSHOOT_OUT
: gameplay::Curve
- OVERSHOOT_OUT_IN
: gameplay::Curve
- owns
: gameplay::ScriptUtil::LuaObject