Here is a list of all documented class members with links to the class documentation for each member:
- s -
- samplerArrayValue
: gameplay::MaterialParameter
- samplerValue
: gameplay::MaterialParameter
- scale()
: gameplay::Matrix
, gameplay::Transform
, gameplay::Matrix
, gameplay::Transform
, gameplay::Matrix
, gameplay::Vector2
, gameplay::Matrix
, gameplay::Vector3
, gameplay::Vector4
- scaleX()
: gameplay::Transform
- scaleY()
: gameplay::Transform
- scaleZ()
: gameplay::Transform
- SCENE_AMBIENT_COLOR
: gameplay::RenderState
- schedule()
: gameplay::Game
- Scope
: gameplay::Script
- ScreenDisplayer()
: gameplay::ScreenDisplayer
- script
: gameplay::PhysicsCollisionObject::ScriptListener
, gameplay::ScriptTarget::ScriptEntry
, gameplay::ScriptTarget::CallbackFunction
- ScriptEntry()
: gameplay::ScriptTarget::ScriptEntry
- ScriptTarget()
: gameplay::ScriptTarget
- Scroll
: gameplay::Container
- seek()
: gameplay::Stream
- sendMessage()
: gameplay::AIController
- set()
: gameplay::BoundingBox
, gameplay::Vector2
, gameplay::BoundingBox
, gameplay::Vector3
, gameplay::BoundingBox
, gameplay::Vector3
, gameplay::BoundingBox
, gameplay::Vector4
, gameplay::BoundingSphere
, gameplay::Vector4
, gameplay::BoundingSphere
, gameplay::Frustum
, gameplay::Logger
, gameplay::Matrix
, gameplay::Plane
, gameplay::Quaternion
, gameplay::Ray
, gameplay::Rectangle
, gameplay::ScriptUtil::LuaArray< T >
, gameplay::Transform
, gameplay::Vector2
- setAcceleration()
: gameplay::ParticleEmitter
- setActiveCamera()
: gameplay::Scene
- setActiveControl()
: gameplay::Container
- setActiveDuration()
: gameplay::AnimationClip
- setAgent()
: gameplay::Node
- setAlignment()
: gameplay::Control
- setAmbientColor()
: gameplay::Scene
- setAnchor()
: gameplay::Sprite
- setAngularDampingX()
: gameplay::PhysicsSpringConstraint
- setAngularDampingY()
: gameplay::PhysicsSpringConstraint
- setAngularDampingZ()
: gameplay::PhysicsSpringConstraint
- setAngularFactor()
: gameplay::PhysicsRigidBody
- setAngularLowerLimit()
: gameplay::PhysicsFixedConstraint
, gameplay::PhysicsGenericConstraint
- setAngularStrengthX()
: gameplay::PhysicsSpringConstraint
- setAngularStrengthY()
: gameplay::PhysicsSpringConstraint
- setAngularStrengthZ()
: gameplay::PhysicsSpringConstraint
- setAngularUpperLimit()
: gameplay::PhysicsFixedConstraint
, gameplay::PhysicsGenericConstraint
- setAngularVelocity()
: gameplay::PhysicsRigidBody
- setAnimationPropertyValue()
: gameplay::AnimationTarget
, gameplay::Container
, gameplay::Control
, gameplay::MaterialParameter
, gameplay::Sprite
, gameplay::Text
, gameplay::Transform
- setAnisotropicFriction()
: gameplay::PhysicsRigidBody
- setAspectRatio()
: gameplay::Camera
- setAssetPath()
: gameplay::FileSystem
- setAudioSource()
: gameplay::Node
- setAutoSize()
: gameplay::Control
- setBatchingEnabled()
: gameplay::Form
- setBindShape()
: gameplay::MeshSkin
- setBlend()
: gameplay::RenderState::StateBlock
- setBlendDst()
: gameplay::RenderState::StateBlock
- setBlendMode()
: gameplay::ParticleEmitter
, gameplay::Sprite
- setBlendSrc()
: gameplay::RenderState::StateBlock
- setBlendWeight()
: gameplay::AnimationClip
- setBool()
: gameplay::ScriptController
- setBoolean()
: gameplay::AIMessage
- setBoost()
: gameplay::PhysicsVehicle
- setBorder()
: gameplay::Control
- setBottomToTop()
: gameplay::VerticalLayout
- setBoundingBox()
: gameplay::Mesh
- setBoundingSphere()
: gameplay::Mesh
- setBounds()
: gameplay::Control
- setBoundsDirty()
: gameplay::Node
- setBrakedown()
: gameplay::PhysicsVehicle
- setBrakingForce()
: gameplay::PhysicsVehicle
- setBreakingImpulse()
: gameplay::PhysicsConstraint
- setCamera()
: gameplay::AudioListener
, gameplay::Node
- setCanFocus()
: gameplay::Control
- setCapacity()
: gameplay::MeshBatch
- setCaretLocation()
: gameplay::TextBox
- setChar()
: gameplay::ScriptController
- setCharacterSpacing()
: gameplay::Font
- setChecked()
: gameplay::CheckBox
- setChildrenDirty()
: gameplay::Container
- setClip()
: gameplay::Text
- setCollisionObject()
: gameplay::Node
- setColor()
: gameplay::Light
, gameplay::ParticleEmitter
, gameplay::Sprite
, gameplay::Text
, gameplay::TileSet
- setConsumeInputEvents()
: gameplay::Control
- setCullFace()
: gameplay::RenderState::StateBlock
- setCullFaceSide()
: gameplay::RenderState::StateBlock
- setCursorColor()
: gameplay::Control
- setCursorRegion()
: gameplay::Control
- setCursorVisible()
: gameplay::Game
- setDamping()
: gameplay::PhysicsRigidBody
- setData()
: gameplay::Texture
- setDataBinding()
: gameplay::Button
- setDepthFunction()
: gameplay::RenderState::StateBlock
- setDepthStencilTarget()
: gameplay::FrameBuffer
- setDepthTest()
: gameplay::RenderState::StateBlock
- setDepthWrite()
: gameplay::RenderState::StateBlock
- setDirection()
: gameplay::Ray
- setDirty()
: gameplay::Control
- setDistance()
: gameplay::Plane
- setDouble()
: gameplay::AIMessage
, gameplay::ScriptController
- setDownforce()
: gameplay::PhysicsVehicle
- setDrawable()
: gameplay::Node
- setDrivedown()
: gameplay::PhysicsVehicle
- setDrivingForce()
: gameplay::PhysicsVehicle
- setEllipsoid()
: gameplay::ParticleEmitter
- setEmissionRate()
: gameplay::ParticleEmitter
- setEnabled()
: gameplay::AIAgent
, gameplay::Control
, gameplay::Logger
, gameplay::Node
, gameplay::PhysicsCollisionObject
, gameplay::PhysicsConstraint
, gameplay::PhysicsRigidBody
, gameplay::PhysicsVehicle
, gameplay::PhysicsVehicleWheel
- setEnergy()
: gameplay::ParticleEmitter
- setFarPlane()
: gameplay::Camera
- setFieldOfView()
: gameplay::Camera
- setFilterMode()
: gameplay::Texture::Sampler
- setFlag()
: gameplay::Terrain
- setFlip()
: gameplay::Sprite
- setFloat()
: gameplay::AIMessage
, gameplay::AnimationValue
, gameplay::MaterialParameter
, gameplay::ScriptController
- setFloatArray()
: gameplay::MaterialParameter
- setFloats()
: gameplay::AnimationValue
- setFocus()
: gameplay::Container
, gameplay::Control
- setFocusIndex()
: gameplay::Control
- setFont()
: gameplay::Control
- setFontSize()
: gameplay::Control
- setForwardVelocity()
: gameplay::PhysicsCharacter
- setFrameIndex()
: gameplay::Sprite
- setFrameSource()
: gameplay::Sprite
- setFriction()
: gameplay::PhysicsRigidBody
- setFrictionBreakout()
: gameplay::PhysicsVehicleWheel
- setFrontFace()
: gameplay::RenderState::StateBlock
- setGain()
: gameplay::AudioListener
, gameplay::AudioSource
- setGlobalHierarchyPair()
: gameplay::ScriptUtil
- setGravity()
: gameplay::PhysicsController
, gameplay::PhysicsRigidBody
- setGroupId()
: gameplay::RadioButton
- setHeight()
: gameplay::Control
, gameplay::Text
- setHeightInternal()
: gameplay::Control
- setId()
: gameplay::Control
, gameplay::Node
, gameplay::Scene
- setIdentity()
: gameplay::Matrix
, gameplay::Quaternion
, gameplay::Transform
- setImage()
: gameplay::ImageControl
- setImageColor()
: gameplay::Control
- setImageRegion()
: gameplay::Control
- setIndexData()
: gameplay::MeshPart
- setInnerAngle()
: gameplay::Light
- setInnerRegionSize()
: gameplay::JoystickControl
- setInputMode()
: gameplay::TextBox
- setInt()
: gameplay::AIMessage
, gameplay::MaterialParameter
, gameplay::ScriptController
- setIntArray()
: gameplay::MaterialParameter
- setInverseBindPose()
: gameplay::Joint
- setJustify()
: gameplay::Text
- setKinematic()
: gameplay::PhysicsRigidBody
- setLayer()
: gameplay::Terrain
- setLayout()
: gameplay::Container
- setLight()
: gameplay::Node
- setLimits()
: gameplay::PhysicsHingeConstraint
- setLinearDampingX()
: gameplay::PhysicsSpringConstraint
- setLinearDampingY()
: gameplay::PhysicsSpringConstraint
- setLinearDampingZ()
: gameplay::PhysicsSpringConstraint
- setLinearFactor()
: gameplay::PhysicsRigidBody
- setLinearLowerLimit()
: gameplay::PhysicsFixedConstraint
, gameplay::PhysicsGenericConstraint
- setLinearStrengthX()
: gameplay::PhysicsSpringConstraint
- setLinearStrengthY()
: gameplay::PhysicsSpringConstraint
- setLinearStrengthZ()
: gameplay::PhysicsSpringConstraint
- setLinearUpperLimit()
: gameplay::PhysicsFixedConstraint
, gameplay::PhysicsGenericConstraint
- setLinearVelocity()
: gameplay::PhysicsRigidBody
- setListener()
: gameplay::AIAgent
, gameplay::AIState
- setLong()
: gameplay::AIMessage
, gameplay::ScriptController
- setLoopBlendTime()
: gameplay::AnimationClip
- setLooped()
: gameplay::AudioSource
- setMargin()
: gameplay::Control
- setMaterial()
: gameplay::Model
- setMatrix()
: gameplay::MaterialParameter
- setMatrixArray()
: gameplay::MaterialParameter
- setMax()
: gameplay::Slider
- setMaxSlopeAngle()
: gameplay::PhysicsCharacter
- setMaxStepHeight()
: gameplay::PhysicsCharacter
- setMin()
: gameplay::Slider
- setMouseCaptured()
: gameplay::Game
- setMultiSampling()
: gameplay::Game
- setMultiTouch()
: gameplay::Game
- setNearPlane()
: gameplay::Camera
- setNode()
: gameplay::Drawable
, gameplay::Terrain
- setNodeBinding()
: gameplay::Material
, gameplay::RenderState
, gameplay::Technique
- setNormal()
: gameplay::Plane
- setObjectPointer()
: gameplay::ScriptController
- setOffset()
: gameplay::Sprite
- setOpacity()
: gameplay::Text
, gameplay::Control
, gameplay::Sprite
, gameplay::TileSet
- setOrbit()
: gameplay::ParticleEmitter
- setOrientation()
: gameplay::AudioListener
- setOrigin()
: gameplay::Ray
- setOuterAngle()
: gameplay::Light
- setOuterRegionSize()
: gameplay::JoystickControl
- setPadding()
: gameplay::Control
- setParameterAutoBinding()
: gameplay::RenderState
- setParticleCountMax()
: gameplay::ParticleEmitter
- setPasswordChar()
: gameplay::TextBox
- setPhysicsEnabled()
: gameplay::PhysicsCharacter
- setPitch()
: gameplay::AudioSource
- setPoint()
: gameplay::Curve
- setPosition()
: gameplay::AudioListener
, gameplay::ParticleEmitter
, gameplay::Rectangle
, gameplay::Control
- setPrimitiveType()
: gameplay::Mesh
- setProjectionMatrix()
: gameplay::Camera
, gameplay::SpriteBatch
- setRadius()
: gameplay::JoystickControl
- setRange()
: gameplay::Light
- setRegionDst()
: gameplay::ImageControl
- setRegionSrc()
: gameplay::ImageControl
- setRelative()
: gameplay::JoystickControl
- setRenderTarget()
: gameplay::FrameBuffer
- setRepeatCount()
: gameplay::AnimationClip
- setResourcePath()
: gameplay::FileSystem
- setRestitution()
: gameplay::PhysicsRigidBody
- setRightToLeft()
: gameplay::Text
- setRightVelocity()
: gameplay::PhysicsCharacter
- setRollInfluence()
: gameplay::PhysicsVehicleWheel
- setRootJoint()
: gameplay::MeshSkin
- setRotation()
: gameplay::ParticleEmitter
, gameplay::PhysicsCharacter
, gameplay::Transform
, gameplay::PhysicsCharacter
- setRotationOffsetA()
: gameplay::PhysicsGenericConstraint
- setRotationOffsetB()
: gameplay::PhysicsGenericConstraint
- setRotationPerParticle()
: gameplay::ParticleEmitter
- setSampler()
: gameplay::MaterialParameter
- setSamplerArray()
: gameplay::MaterialParameter
- setScale()
: gameplay::Transform
- setScaleX()
: gameplay::Transform
- setScaleY()
: gameplay::Transform
- setScaleZ()
: gameplay::Transform
- setScroll()
: gameplay::Container
- setScrollBarsAutoHide()
: gameplay::Container
- setScrollingFriction()
: gameplay::Container
- setScrollPosition()
: gameplay::Container
- setScrollWheelRequiresFocus()
: gameplay::Container
- setScrollWheelSpeed()
: gameplay::Container
- setSelected()
: gameplay::RadioButton
- setShort()
: gameplay::ScriptController
- setSize()
: gameplay::Control
, gameplay::ParticleEmitter
- setSkinColor()
: gameplay::Control
- setSkinRegion()
: gameplay::Control
- setSpacing()
: gameplay::FlowLayout
, gameplay::VerticalLayout
- setSpeed()
: gameplay::AnimationClip
- setSpriteAnimated()
: gameplay::ParticleEmitter
- setSpriteFrameCoords()
: gameplay::ParticleEmitter
- setSpriteFrameDuration()
: gameplay::ParticleEmitter
- setSpriteFrameRandomOffset()
: gameplay::ParticleEmitter
- setSpriteLooped()
: gameplay::ParticleEmitter
- setSpriteTexCoords()
: gameplay::ParticleEmitter
- setState()
: gameplay::AIStateMachine
, gameplay::RenderState::StateBlock
, gameplay::AIStateMachine
- setStateBlock()
: gameplay::RenderState
- setSteerable()
: gameplay::PhysicsVehicleWheel
- setSteerdown()
: gameplay::PhysicsVehicle
- setSteeringGain()
: gameplay::PhysicsVehicle
- setStencilFunction()
: gameplay::RenderState::StateBlock
- setStencilOperation()
: gameplay::RenderState::StateBlock
- setStencilTest()
: gameplay::RenderState::StateBlock
- setStencilWrite()
: gameplay::RenderState::StateBlock
- setStep()
: gameplay::Slider
- setString()
: gameplay::Properties
, gameplay::AIMessage
, gameplay::ScriptController
- setStrutConnectionOffset()
: gameplay::PhysicsVehicleWheel
- setStrutDampingCompression()
: gameplay::PhysicsVehicleWheel
- setStrutDampingRelaxation()
: gameplay::PhysicsVehicleWheel
- setStrutForceMax()
: gameplay::PhysicsVehicleWheel
- setStrutRestLength()
: gameplay::PhysicsVehicleWheel
- setStrutStiffness()
: gameplay::PhysicsVehicleWheel
- setStrutTravelMax()
: gameplay::PhysicsVehicleWheel
- setStyle()
: gameplay::Control
- setTag()
: gameplay::Node
- setTangent()
: gameplay::Curve
- setTechnique()
: gameplay::Material
- setText()
: gameplay::Label
, gameplay::Text
- setTextAlignment()
: gameplay::Control
- setTextColor()
: gameplay::Control
- setTextRightToLeft()
: gameplay::Control
- setTexture()
: gameplay::ParticleEmitter
- setTileSource()
: gameplay::TileSet
- setTranslation()
: gameplay::Transform
- setTranslationOffsetA()
: gameplay::PhysicsGenericConstraint
- setTranslationOffsetB()
: gameplay::PhysicsGenericConstraint
- setTranslationX()
: gameplay::Transform
- setTranslationY()
: gameplay::Transform
- setTranslationZ()
: gameplay::Transform
- setUnsignedChar()
: gameplay::ScriptController
- setUnsignedInt()
: gameplay::ScriptController
- setUnsignedLong()
: gameplay::ScriptController
- setUnsignedShort()
: gameplay::ScriptController
- setUserObject()
: gameplay::Node
- setValue()
: gameplay::Effect
, gameplay::MaterialParameter
, gameplay::Effect
, gameplay::MaterialParameter
, gameplay::Effect
, gameplay::MaterialParameter
, gameplay::Slider
, gameplay::MaterialParameter
, gameplay::Effect
, gameplay::MaterialParameter
, gameplay::Effect
- setValueTextAlignment()
: gameplay::Slider
- setValueTextPrecision()
: gameplay::Slider
- setValueTextVisible()
: gameplay::Slider
- setVariable()
: gameplay::Properties
- setVector2()
: gameplay::MaterialParameter
- setVector2Array()
: gameplay::MaterialParameter
- setVector3()
: gameplay::MaterialParameter
- setVector3Array()
: gameplay::MaterialParameter
- setVector4()
: gameplay::MaterialParameter
- setVector4Array()
: gameplay::MaterialParameter
- setVelocity()
: gameplay::PhysicsCharacter
, gameplay::AudioListener
, gameplay::PhysicsCharacter
, gameplay::AudioSource
, gameplay::AudioListener
, gameplay::ParticleEmitter
- setVertexAttributeBinding()
: gameplay::Pass
- setVertexData()
: gameplay::Mesh
- setViewport()
: gameplay::Game
- setVisible()
: gameplay::Control
- setVsync()
: gameplay::Game
- setWheelAxle()
: gameplay::PhysicsVehicleWheel
- setWheelDirection()
: gameplay::PhysicsVehicleWheel
- setWheelRadius()
: gameplay::PhysicsVehicleWheel
- setWidth()
: gameplay::Text
, gameplay::Control
- setWidthInternal()
: gameplay::Control
- setWrap()
: gameplay::Text
- setWrapMode()
: gameplay::Texture::Sampler
- setX()
: gameplay::Control
- setXInternal()
: gameplay::Control
- setY()
: gameplay::Control
- setYInternal()
: gameplay::Control
- setZero()
: gameplay::Matrix
- setZIndex()
: gameplay::Control
- setZoomX()
: gameplay::Camera
- setZoomY()
: gameplay::Camera
- shutdownInternal()
: gameplay::Platform
- SideRegions()
: gameplay::Theme::SideRegions
- SINE_IN
: gameplay::Curve
- SINE_IN_OUT
: gameplay::Curve
- SINE_OUT
: gameplay::Curve
- SINE_OUT_IN
: gameplay::Curve
- size
: gameplay::VertexFormat::Element
- slerp()
: gameplay::Quaternion
- Slider()
: gameplay::Slider
- smooth()
: gameplay::MathUtil
, gameplay::Vector3
, gameplay::Vector2
- SMOOTH
: gameplay::Curve
- smooth()
: gameplay::MathUtil
- sortControls()
: gameplay::Container
- sphere
: gameplay::PhysicsCollisionShape::Definition
, gameplay::PhysicsCollisionShape
- Sprite()
: gameplay::Sprite
- squad()
: gameplay::Quaternion
- start()
: gameplay::MeshBatch
, gameplay::ScreenDisplayer
, gameplay::Font
, gameplay::ParticleEmitter
, gameplay::SpriteBatch
- startBatch()
: gameplay::Control
- State
: gameplay::AudioSource
, gameplay::Game
, gameplay::Control
- STATE_ALL
: gameplay::Control
- stateEnter()
: gameplay::AIState::Listener
- stateExit()
: gameplay::AIState::Listener
- stateUpdate()
: gameplay::AIState::Listener
- statusEvent()
: gameplay::PhysicsController::Listener
- StencilFunction
: gameplay::RenderState
- StencilOperation
: gameplay::RenderState
- STEP
: gameplay::Curve
- stop()
: gameplay::AnimationClip
, gameplay::AudioSource
, gameplay::Animation
, gameplay::ParticleEmitter
- stopAllAnimations()
: gameplay::AnimationController
- stopScrolling()
: gameplay::Container
- StreamMode
: gameplay::FileSystem
- Style
: gameplay::Font
- subtract()
: gameplay::Matrix
, gameplay::Vector2
, gameplay::Vector4
, gameplay::Vector3
, gameplay::Vector4
, gameplay::Matrix
, gameplay::Vector3
- suspendTransformChange()
: gameplay::Transform
- suspendTransformChanged()
: gameplay::Transform
- swapBuffers()
: gameplay::Platform
- sweepTest()
: gameplay::PhysicsController
- SWIPE_DIRECTION_DOWN
: gameplay::Gesture
- SWIPE_DIRECTION_LEFT
: gameplay::Gesture
- SWIPE_DIRECTION_RIGHT
: gameplay::Gesture
- SWIPE_DIRECTION_UP
: gameplay::Gesture