LLVM API Documentation
00001 //===-- StackSlotColoring.cpp - Stack slot coloring pass. -----------------===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file implements the stack slot coloring pass. 00011 // 00012 //===----------------------------------------------------------------------===// 00013 00014 #include "llvm/CodeGen/Passes.h" 00015 #include "llvm/ADT/BitVector.h" 00016 #include "llvm/ADT/SmallVector.h" 00017 #include "llvm/ADT/Statistic.h" 00018 #include "llvm/CodeGen/LiveIntervalAnalysis.h" 00019 #include "llvm/CodeGen/LiveStackAnalysis.h" 00020 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" 00021 #include "llvm/CodeGen/MachineFrameInfo.h" 00022 #include "llvm/CodeGen/MachineInstrBuilder.h" 00023 #include "llvm/CodeGen/MachineMemOperand.h" 00024 #include "llvm/CodeGen/MachineRegisterInfo.h" 00025 #include "llvm/CodeGen/PseudoSourceValue.h" 00026 #include "llvm/IR/Module.h" 00027 #include "llvm/Support/CommandLine.h" 00028 #include "llvm/Support/Debug.h" 00029 #include "llvm/Support/raw_ostream.h" 00030 #include "llvm/Target/TargetInstrInfo.h" 00031 #include "llvm/Target/TargetMachine.h" 00032 #include "llvm/Target/TargetSubtargetInfo.h" 00033 #include <vector> 00034 using namespace llvm; 00035 00036 #define DEBUG_TYPE "stackslotcoloring" 00037 00038 static cl::opt<bool> 00039 DisableSharing("no-stack-slot-sharing", 00040 cl::init(false), cl::Hidden, 00041 cl::desc("Suppress slot sharing during stack coloring")); 00042 00043 static cl::opt<int> DCELimit("ssc-dce-limit", cl::init(-1), cl::Hidden); 00044 00045 STATISTIC(NumEliminated, "Number of stack slots eliminated due to coloring"); 00046 STATISTIC(NumDead, "Number of trivially dead stack accesses eliminated"); 00047 00048 namespace { 00049 class StackSlotColoring : public MachineFunctionPass { 00050 LiveStacks* LS; 00051 MachineFrameInfo *MFI; 00052 const TargetInstrInfo *TII; 00053 const MachineBlockFrequencyInfo *MBFI; 00054 00055 // SSIntervals - Spill slot intervals. 00056 std::vector<LiveInterval*> SSIntervals; 00057 00058 // SSRefs - Keep a list of MachineMemOperands for each spill slot. 00059 // MachineMemOperands can be shared between instructions, so we need 00060 // to be careful that renames like [FI0, FI1] -> [FI1, FI2] do not 00061 // become FI0 -> FI1 -> FI2. 00062 SmallVector<SmallVector<MachineMemOperand *, 8>, 16> SSRefs; 00063 00064 // OrigAlignments - Alignments of stack objects before coloring. 00065 SmallVector<unsigned, 16> OrigAlignments; 00066 00067 // OrigSizes - Sizess of stack objects before coloring. 00068 SmallVector<unsigned, 16> OrigSizes; 00069 00070 // AllColors - If index is set, it's a spill slot, i.e. color. 00071 // FIXME: This assumes PEI locate spill slot with smaller indices 00072 // closest to stack pointer / frame pointer. Therefore, smaller 00073 // index == better color. 00074 BitVector AllColors; 00075 00076 // NextColor - Next "color" that's not yet used. 00077 int NextColor; 00078 00079 // UsedColors - "Colors" that have been assigned. 00080 BitVector UsedColors; 00081 00082 // Assignments - Color to intervals mapping. 00083 SmallVector<SmallVector<LiveInterval*,4>, 16> Assignments; 00084 00085 public: 00086 static char ID; // Pass identification 00087 StackSlotColoring() : 00088 MachineFunctionPass(ID), NextColor(-1) { 00089 initializeStackSlotColoringPass(*PassRegistry::getPassRegistry()); 00090 } 00091 00092 void getAnalysisUsage(AnalysisUsage &AU) const override { 00093 AU.setPreservesCFG(); 00094 AU.addRequired<SlotIndexes>(); 00095 AU.addPreserved<SlotIndexes>(); 00096 AU.addRequired<LiveStacks>(); 00097 AU.addRequired<MachineBlockFrequencyInfo>(); 00098 AU.addPreserved<MachineBlockFrequencyInfo>(); 00099 AU.addPreservedID(MachineDominatorsID); 00100 MachineFunctionPass::getAnalysisUsage(AU); 00101 } 00102 00103 bool runOnMachineFunction(MachineFunction &MF) override; 00104 00105 private: 00106 void InitializeSlots(); 00107 void ScanForSpillSlotRefs(MachineFunction &MF); 00108 bool OverlapWithAssignments(LiveInterval *li, int Color) const; 00109 int ColorSlot(LiveInterval *li); 00110 bool ColorSlots(MachineFunction &MF); 00111 void RewriteInstruction(MachineInstr *MI, SmallVectorImpl<int> &SlotMapping, 00112 MachineFunction &MF); 00113 bool RemoveDeadStores(MachineBasicBlock* MBB); 00114 }; 00115 } // end anonymous namespace 00116 00117 char StackSlotColoring::ID = 0; 00118 char &llvm::StackSlotColoringID = StackSlotColoring::ID; 00119 00120 INITIALIZE_PASS_BEGIN(StackSlotColoring, "stack-slot-coloring", 00121 "Stack Slot Coloring", false, false) 00122 INITIALIZE_PASS_DEPENDENCY(SlotIndexes) 00123 INITIALIZE_PASS_DEPENDENCY(LiveStacks) 00124 INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) 00125 INITIALIZE_PASS_END(StackSlotColoring, "stack-slot-coloring", 00126 "Stack Slot Coloring", false, false) 00127 00128 namespace { 00129 // IntervalSorter - Comparison predicate that sort live intervals by 00130 // their weight. 00131 struct IntervalSorter { 00132 bool operator()(LiveInterval* LHS, LiveInterval* RHS) const { 00133 return LHS->weight > RHS->weight; 00134 } 00135 }; 00136 } 00137 00138 /// ScanForSpillSlotRefs - Scan all the machine instructions for spill slot 00139 /// references and update spill slot weights. 00140 void StackSlotColoring::ScanForSpillSlotRefs(MachineFunction &MF) { 00141 SSRefs.resize(MFI->getObjectIndexEnd()); 00142 00143 // FIXME: Need the equivalent of MachineRegisterInfo for frameindex operands. 00144 for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end(); 00145 MBBI != E; ++MBBI) { 00146 MachineBasicBlock *MBB = &*MBBI; 00147 for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end(); 00148 MII != EE; ++MII) { 00149 MachineInstr *MI = &*MII; 00150 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 00151 MachineOperand &MO = MI->getOperand(i); 00152 if (!MO.isFI()) 00153 continue; 00154 int FI = MO.getIndex(); 00155 if (FI < 0) 00156 continue; 00157 if (!LS->hasInterval(FI)) 00158 continue; 00159 LiveInterval &li = LS->getInterval(FI); 00160 if (!MI->isDebugValue()) 00161 li.weight += LiveIntervals::getSpillWeight(false, true, MBFI, MI); 00162 } 00163 for (MachineInstr::mmo_iterator MMOI = MI->memoperands_begin(), 00164 EE = MI->memoperands_end(); MMOI != EE; ++MMOI) { 00165 MachineMemOperand *MMO = *MMOI; 00166 if (const FixedStackPseudoSourceValue *FSV = 00167 dyn_cast_or_null<FixedStackPseudoSourceValue>( 00168 MMO->getPseudoValue())) { 00169 int FI = FSV->getFrameIndex(); 00170 if (FI >= 0) 00171 SSRefs[FI].push_back(MMO); 00172 } 00173 } 00174 } 00175 } 00176 } 00177 00178 /// InitializeSlots - Process all spill stack slot liveintervals and add them 00179 /// to a sorted (by weight) list. 00180 void StackSlotColoring::InitializeSlots() { 00181 int LastFI = MFI->getObjectIndexEnd(); 00182 OrigAlignments.resize(LastFI); 00183 OrigSizes.resize(LastFI); 00184 AllColors.resize(LastFI); 00185 UsedColors.resize(LastFI); 00186 Assignments.resize(LastFI); 00187 00188 // Gather all spill slots into a list. 00189 DEBUG(dbgs() << "Spill slot intervals:\n"); 00190 for (LiveStacks::iterator i = LS->begin(), e = LS->end(); i != e; ++i) { 00191 LiveInterval &li = i->second; 00192 DEBUG(li.dump()); 00193 int FI = TargetRegisterInfo::stackSlot2Index(li.reg); 00194 if (MFI->isDeadObjectIndex(FI)) 00195 continue; 00196 SSIntervals.push_back(&li); 00197 OrigAlignments[FI] = MFI->getObjectAlignment(FI); 00198 OrigSizes[FI] = MFI->getObjectSize(FI); 00199 AllColors.set(FI); 00200 } 00201 DEBUG(dbgs() << '\n'); 00202 00203 // Sort them by weight. 00204 std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter()); 00205 00206 // Get first "color". 00207 NextColor = AllColors.find_first(); 00208 } 00209 00210 /// OverlapWithAssignments - Return true if LiveInterval overlaps with any 00211 /// LiveIntervals that have already been assigned to the specified color. 00212 bool 00213 StackSlotColoring::OverlapWithAssignments(LiveInterval *li, int Color) const { 00214 const SmallVectorImpl<LiveInterval *> &OtherLIs = Assignments[Color]; 00215 for (unsigned i = 0, e = OtherLIs.size(); i != e; ++i) { 00216 LiveInterval *OtherLI = OtherLIs[i]; 00217 if (OtherLI->overlaps(*li)) 00218 return true; 00219 } 00220 return false; 00221 } 00222 00223 /// ColorSlot - Assign a "color" (stack slot) to the specified stack slot. 00224 /// 00225 int StackSlotColoring::ColorSlot(LiveInterval *li) { 00226 int Color = -1; 00227 bool Share = false; 00228 if (!DisableSharing) { 00229 // Check if it's possible to reuse any of the used colors. 00230 Color = UsedColors.find_first(); 00231 while (Color != -1) { 00232 if (!OverlapWithAssignments(li, Color)) { 00233 Share = true; 00234 ++NumEliminated; 00235 break; 00236 } 00237 Color = UsedColors.find_next(Color); 00238 } 00239 } 00240 00241 // Assign it to the first available color (assumed to be the best) if it's 00242 // not possible to share a used color with other objects. 00243 if (!Share) { 00244 assert(NextColor != -1 && "No more spill slots?"); 00245 Color = NextColor; 00246 UsedColors.set(Color); 00247 NextColor = AllColors.find_next(NextColor); 00248 } 00249 00250 // Record the assignment. 00251 Assignments[Color].push_back(li); 00252 int FI = TargetRegisterInfo::stackSlot2Index(li->reg); 00253 DEBUG(dbgs() << "Assigning fi#" << FI << " to fi#" << Color << "\n"); 00254 00255 // Change size and alignment of the allocated slot. If there are multiple 00256 // objects sharing the same slot, then make sure the size and alignment 00257 // are large enough for all. 00258 unsigned Align = OrigAlignments[FI]; 00259 if (!Share || Align > MFI->getObjectAlignment(Color)) 00260 MFI->setObjectAlignment(Color, Align); 00261 int64_t Size = OrigSizes[FI]; 00262 if (!Share || Size > MFI->getObjectSize(Color)) 00263 MFI->setObjectSize(Color, Size); 00264 return Color; 00265 } 00266 00267 /// Colorslots - Color all spill stack slots and rewrite all frameindex machine 00268 /// operands in the function. 00269 bool StackSlotColoring::ColorSlots(MachineFunction &MF) { 00270 unsigned NumObjs = MFI->getObjectIndexEnd(); 00271 SmallVector<int, 16> SlotMapping(NumObjs, -1); 00272 SmallVector<float, 16> SlotWeights(NumObjs, 0.0); 00273 SmallVector<SmallVector<int, 4>, 16> RevMap(NumObjs); 00274 BitVector UsedColors(NumObjs); 00275 00276 DEBUG(dbgs() << "Color spill slot intervals:\n"); 00277 bool Changed = false; 00278 for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) { 00279 LiveInterval *li = SSIntervals[i]; 00280 int SS = TargetRegisterInfo::stackSlot2Index(li->reg); 00281 int NewSS = ColorSlot(li); 00282 assert(NewSS >= 0 && "Stack coloring failed?"); 00283 SlotMapping[SS] = NewSS; 00284 RevMap[NewSS].push_back(SS); 00285 SlotWeights[NewSS] += li->weight; 00286 UsedColors.set(NewSS); 00287 Changed |= (SS != NewSS); 00288 } 00289 00290 DEBUG(dbgs() << "\nSpill slots after coloring:\n"); 00291 for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) { 00292 LiveInterval *li = SSIntervals[i]; 00293 int SS = TargetRegisterInfo::stackSlot2Index(li->reg); 00294 li->weight = SlotWeights[SS]; 00295 } 00296 // Sort them by new weight. 00297 std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter()); 00298 00299 #ifndef NDEBUG 00300 for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) 00301 DEBUG(SSIntervals[i]->dump()); 00302 DEBUG(dbgs() << '\n'); 00303 #endif 00304 00305 if (!Changed) 00306 return false; 00307 00308 // Rewrite all MachineMemOperands. 00309 for (unsigned SS = 0, SE = SSRefs.size(); SS != SE; ++SS) { 00310 int NewFI = SlotMapping[SS]; 00311 if (NewFI == -1 || (NewFI == (int)SS)) 00312 continue; 00313 00314 const PseudoSourceValue *NewSV = PseudoSourceValue::getFixedStack(NewFI); 00315 SmallVectorImpl<MachineMemOperand *> &RefMMOs = SSRefs[SS]; 00316 for (unsigned i = 0, e = RefMMOs.size(); i != e; ++i) 00317 RefMMOs[i]->setValue(NewSV); 00318 } 00319 00320 // Rewrite all MO_FrameIndex operands. Look for dead stores. 00321 for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end(); 00322 MBBI != E; ++MBBI) { 00323 MachineBasicBlock *MBB = &*MBBI; 00324 for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end(); 00325 MII != EE; ++MII) 00326 RewriteInstruction(MII, SlotMapping, MF); 00327 RemoveDeadStores(MBB); 00328 } 00329 00330 // Delete unused stack slots. 00331 while (NextColor != -1) { 00332 DEBUG(dbgs() << "Removing unused stack object fi#" << NextColor << "\n"); 00333 MFI->RemoveStackObject(NextColor); 00334 NextColor = AllColors.find_next(NextColor); 00335 } 00336 00337 return true; 00338 } 00339 00340 /// RewriteInstruction - Rewrite specified instruction by replacing references 00341 /// to old frame index with new one. 00342 void StackSlotColoring::RewriteInstruction(MachineInstr *MI, 00343 SmallVectorImpl<int> &SlotMapping, 00344 MachineFunction &MF) { 00345 // Update the operands. 00346 for (unsigned i = 0, ee = MI->getNumOperands(); i != ee; ++i) { 00347 MachineOperand &MO = MI->getOperand(i); 00348 if (!MO.isFI()) 00349 continue; 00350 int OldFI = MO.getIndex(); 00351 if (OldFI < 0) 00352 continue; 00353 int NewFI = SlotMapping[OldFI]; 00354 if (NewFI == -1 || NewFI == OldFI) 00355 continue; 00356 MO.setIndex(NewFI); 00357 } 00358 00359 // The MachineMemOperands have already been updated. 00360 } 00361 00362 00363 /// RemoveDeadStores - Scan through a basic block and look for loads followed 00364 /// by stores. If they're both using the same stack slot, then the store is 00365 /// definitely dead. This could obviously be much more aggressive (consider 00366 /// pairs with instructions between them), but such extensions might have a 00367 /// considerable compile time impact. 00368 bool StackSlotColoring::RemoveDeadStores(MachineBasicBlock* MBB) { 00369 // FIXME: This could be much more aggressive, but we need to investigate 00370 // the compile time impact of doing so. 00371 bool changed = false; 00372 00373 SmallVector<MachineInstr*, 4> toErase; 00374 00375 for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end(); 00376 I != E; ++I) { 00377 if (DCELimit != -1 && (int)NumDead >= DCELimit) 00378 break; 00379 00380 int FirstSS, SecondSS; 00381 if (TII->isStackSlotCopy(I, FirstSS, SecondSS) && 00382 FirstSS == SecondSS && 00383 FirstSS != -1) { 00384 ++NumDead; 00385 changed = true; 00386 toErase.push_back(I); 00387 continue; 00388 } 00389 00390 MachineBasicBlock::iterator NextMI = std::next(I); 00391 if (NextMI == MBB->end()) continue; 00392 00393 unsigned LoadReg = 0; 00394 unsigned StoreReg = 0; 00395 if (!(LoadReg = TII->isLoadFromStackSlot(I, FirstSS))) continue; 00396 if (!(StoreReg = TII->isStoreToStackSlot(NextMI, SecondSS))) continue; 00397 if (FirstSS != SecondSS || LoadReg != StoreReg || FirstSS == -1) continue; 00398 00399 ++NumDead; 00400 changed = true; 00401 00402 if (NextMI->findRegisterUseOperandIdx(LoadReg, true, nullptr) != -1) { 00403 ++NumDead; 00404 toErase.push_back(I); 00405 } 00406 00407 toErase.push_back(NextMI); 00408 ++I; 00409 } 00410 00411 for (SmallVectorImpl<MachineInstr *>::iterator I = toErase.begin(), 00412 E = toErase.end(); I != E; ++I) 00413 (*I)->eraseFromParent(); 00414 00415 return changed; 00416 } 00417 00418 00419 bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) { 00420 DEBUG({ 00421 dbgs() << "********** Stack Slot Coloring **********\n" 00422 << "********** Function: " << MF.getName() << '\n'; 00423 }); 00424 00425 MFI = MF.getFrameInfo(); 00426 TII = MF.getSubtarget().getInstrInfo(); 00427 LS = &getAnalysis<LiveStacks>(); 00428 MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); 00429 00430 bool Changed = false; 00431 00432 unsigned NumSlots = LS->getNumIntervals(); 00433 if (NumSlots == 0) 00434 // Nothing to do! 00435 return false; 00436 00437 // If there are calls to setjmp or sigsetjmp, don't perform stack slot 00438 // coloring. The stack could be modified before the longjmp is executed, 00439 // resulting in the wrong value being used afterwards. (See 00440 // <rdar://problem/8007500>.) 00441 if (MF.exposesReturnsTwice()) 00442 return false; 00443 00444 // Gather spill slot references 00445 ScanForSpillSlotRefs(MF); 00446 InitializeSlots(); 00447 Changed = ColorSlots(MF); 00448 00449 NextColor = -1; 00450 SSIntervals.clear(); 00451 for (unsigned i = 0, e = SSRefs.size(); i != e; ++i) 00452 SSRefs[i].clear(); 00453 SSRefs.clear(); 00454 OrigAlignments.clear(); 00455 OrigSizes.clear(); 00456 AllColors.clear(); 00457 UsedColors.clear(); 00458 for (unsigned i = 0, e = Assignments.size(); i != e; ++i) 00459 Assignments[i].clear(); 00460 Assignments.clear(); 00461 00462 return Changed; 00463 }