engine/platformMacCarb/platformGL.h File Reference
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>
#include "platformMacCarb/macCarbOutlineGL.h"
Define Documentation
#define GL_V12MTVFMT_EXT 0x8702 |
#define GL_V12MTNVFMT_EXT 0x8703 |
#define GL_V12FTVFMT_EXT 0x8704 |
#define GL_V12FMTVFMT_EXT 0x8705 |
#define GL_CLAMP_TO_EDGE_EXT 0x812F |
#define ATI_FSAA_LEVEL ((unsigned long)510) |
For radeon cards we can do fast FSAA mode switching.
Sets Full Scene Anti-Aliasing (FSAA) samples ( 1x, 2x, 4x ) via aglSetInteger()
Function Documentation
This is legacy stuff for the d3d wrapper layer.
Must be included AFTER all the OpenGL headers.
void glUnlockVertexBufferEXT |
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GLint |
handle |
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void dglSetRenderPrimType |
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unsigned int |
type |
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Inline state getters for dgl.
void dglClearPrimMetrics |
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bool dglDoesSupportPalettedTexture |
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[inline] |
bool dglDoesSupportCompiledVertexArray |
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[inline] |
bool dglDoesSupportTextureEnvCombine |
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[inline] |
bool dglDoesSupportARBMultitexture |
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[inline] |
bool dglDoesSupportEXTBlendColor |
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[inline] |
bool dglDoesSupportEXTBlendMinMax |
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[inline] |
bool dglDoesSupportVertexArrayRange |
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[inline] |
bool dglDoesSupportFogCoord |
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[inline] |
bool dglDoesSupportEdgeClamp |
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[inline] |
bool dglDoesSupportTextureCompression |
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[inline] |
bool dglDoesSupportS3TC |
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[inline] |
bool dglDoesSupportFXT1 |
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[inline] |
bool dglDoesSupportTexEnvAdd |
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[inline] |
bool dglDoesSupportTexAnisotropy |
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[inline] |
bool dglDoesSupportVertexBuffer |
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[inline] |
GLfloat dglGetMaxAnisotropy |
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[inline] |
GLint dglGetMaxTextureUnits |
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[inline] |
Variable Documentation
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