engine/platformMacCarb/platformGL.h File Reference
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>
#include "platformMacCarb/macCarbOutlineGL.h"
Define Documentation
| #define GL_V12MTVFMT_EXT 0x8702 |
| #define GL_V12MTNVFMT_EXT 0x8703 |
| #define GL_V12FTVFMT_EXT 0x8704 |
| #define GL_V12FMTVFMT_EXT 0x8705 |
| #define GL_CLAMP_TO_EDGE_EXT 0x812F |
| #define ATI_FSAA_LEVEL ((unsigned long)510) |
For radeon cards we can do fast FSAA mode switching.
Sets Full Scene Anti-Aliasing (FSAA) samples ( 1x, 2x, 4x ) via aglSetInteger()
Function Documentation
This is legacy stuff for the d3d wrapper layer.
Must be included AFTER all the OpenGL headers.
| void glUnlockVertexBufferEXT |
( |
GLint |
handle |
) |
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| void dglSetRenderPrimType |
( |
unsigned int |
type |
) |
[inline] |
Inline state getters for dgl.
| void dglClearPrimMetrics |
( |
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) |
[inline] |
| bool dglDoesSupportPalettedTexture |
( |
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) |
[inline] |
| bool dglDoesSupportCompiledVertexArray |
( |
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) |
[inline] |
| bool dglDoesSupportTextureEnvCombine |
( |
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) |
[inline] |
| bool dglDoesSupportARBMultitexture |
( |
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) |
[inline] |
| bool dglDoesSupportEXTBlendColor |
( |
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) |
[inline] |
| bool dglDoesSupportEXTBlendMinMax |
( |
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) |
[inline] |
| bool dglDoesSupportVertexArrayRange |
( |
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) |
[inline] |
| bool dglDoesSupportFogCoord |
( |
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) |
[inline] |
| bool dglDoesSupportEdgeClamp |
( |
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) |
[inline] |
| bool dglDoesSupportTextureCompression |
( |
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) |
[inline] |
| bool dglDoesSupportS3TC |
( |
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) |
[inline] |
| bool dglDoesSupportFXT1 |
( |
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) |
[inline] |
| bool dglDoesSupportTexEnvAdd |
( |
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) |
[inline] |
| bool dglDoesSupportTexAnisotropy |
( |
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) |
[inline] |
| bool dglDoesSupportVertexBuffer |
( |
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) |
[inline] |
| GLfloat dglGetMaxAnisotropy |
( |
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) |
[inline] |
| GLint dglGetMaxTextureUnits |
( |
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) |
[inline] |
Variable Documentation
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