torque Torque Game Engine Documentation
TGE Version 1.5.2

AdjustHeightAction Class Reference

#include <terrainActions.h>

Inheritance diagram for AdjustHeightAction:

Inheritance graph
[legend]

Public Member Functions

 AdjustHeightAction (TerrainEditor *editor)
StringTableEntry getName ()
void process (Selection *sel, const Gui3DMouseEvent &event, bool selChanged, Type type)
bool useMouseBrush ()

Private Attributes

Point3F mHitPos
Point3F mLastPos
SimObjectPtr< GuiCursormCursor

Constructor & Destructor Documentation

AdjustHeightAction::AdjustHeightAction ( TerrainEditor editor  ) 


Member Function Documentation

StringTableEntry AdjustHeightAction::getName (  )  [inline, virtual]

Reimplemented from BrushAdjustHeightAction.

void AdjustHeightAction::process ( Selection sel,
const Gui3DMouseEvent event,
bool  selChanged,
Type  type 
) [virtual]

Reimplemented from BrushAdjustHeightAction.

bool AdjustHeightAction::useMouseBrush (  )  [inline, virtual]

Reimplemented from TerrainAction.


Field Documentation




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