torque Torque Game Engine Documentation
TGE Version 1.5.2

TerrainAction Class Reference

#include <terrainActions.h>

Inheritance diagram for TerrainAction:

Inheritance graph
[legend]

Public Types

enum  Type {
  Begin = 0,
  Update,
  End,
  Process
}

Public Member Functions

virtual ~TerrainAction ()
 TerrainAction (TerrainEditor *editor)
virtual StringTableEntry getName ()=0
virtual void process (Selection *sel, const Gui3DMouseEvent &event, bool selChanged, Type type)=0
virtual bool useMouseBrush ()

Protected Attributes

TerrainEditormTerrainEditor

Member Enumeration Documentation

Enumerator:
Begin 
Update 
End 
Process 


Constructor & Destructor Documentation

virtual TerrainAction::~TerrainAction (  )  [inline, virtual]

TerrainAction::TerrainAction ( TerrainEditor editor  )  [inline]


Member Function Documentation

virtual bool TerrainAction::useMouseBrush (  )  [inline, virtual]

Reimplemented in OutlineSelectAction, and AdjustHeightAction.


Field Documentation




All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with Doxygen