torque Torque Game Engine Documentation
TGE Version 1.5.2

DemoGame Class Reference

#include <demoGame.h>

Inheritance diagram for DemoGame:

Inheritance graph
[legend]

Detailed Description

Implementation of GameInterface for the demo app.


Public Member Functions

void textureKill ()
void textureResurrect ()
void refreshWindow ()
int main (int argc, const char **argv)
void processPacketReceiveEvent (PacketReceiveEvent *event)
void processMouseMoveEvent (MouseMoveEvent *event)
void processInputEvent (InputEvent *event)
void processQuitEvent ()
void processTimeEvent (TimeEvent *event)
void processConsoleEvent (ConsoleEvent *event)
void processConnectedAcceptEvent (ConnectedAcceptEvent *event)
void processConnectedReceiveEvent (ConnectedReceiveEvent *event)
void processConnectedNotifyEvent (ConnectedNotifyEvent *event)


Member Function Documentation

void DemoGame::textureKill (  )  [virtual]

Reimplemented from GameInterface.

void DemoGame::textureResurrect (  )  [virtual]

Reimplemented from GameInterface.

void DemoGame::refreshWindow (  )  [virtual]

Reimplemented from GameInterface.

int DemoGame::main ( int  argc,
const char **  argv 
) [virtual]

Reimplemented from GameInterface.

void DemoGame::processPacketReceiveEvent ( PacketReceiveEvent event  )  [virtual]

Reimplemented from GameInterface.

void DemoGame::processMouseMoveEvent ( MouseMoveEvent event  )  [virtual]

Reimplemented from GameInterface.

void DemoGame::processInputEvent ( InputEvent event  )  [virtual]

Reimplemented from GameInterface.

void DemoGame::processQuitEvent (  )  [virtual]

Reimplemented from GameInterface.

void DemoGame::processTimeEvent ( TimeEvent event  )  [virtual]

Reimplemented from GameInterface.

void DemoGame::processConsoleEvent ( ConsoleEvent event  )  [virtual]

Reimplemented from GameInterface.

void DemoGame::processConnectedAcceptEvent ( ConnectedAcceptEvent event  )  [virtual]

Reimplemented from GameInterface.

void DemoGame::processConnectedReceiveEvent ( ConnectedReceiveEvent event  )  [virtual]

Reimplemented from GameInterface.

void DemoGame::processConnectedNotifyEvent ( ConnectedNotifyEvent event  )  [virtual]

Reimplemented from GameInterface.




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