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GuiTextCtrl Class Reference#include <guiTextCtrl.h>
Inheritance diagram for GuiTextCtrl: ![]()
Member Typedef Documentation
Reimplemented from GuiControl. Reimplemented in DebugView, GuiWindowCtrl, GuiConsoleEditCtrl, GuiPopUpMenuCtrl, GuiTabPageCtrl, GuiTextEditCtrl, GuiTextEditSliderCtrl, GuiProgressCtrl, and GuiBubbleTextCtrl.
Member Enumeration Documentation
Constructor & Destructor Documentation
Member Function Documentation
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from GuiControl. Reimplemented in GuiWindowCtrl, GuiConsoleEditCtrl, GuiPopUpMenuCtrl, GuiTabPageCtrl, GuiTextEditCtrl, and GuiTextEditSliderCtrl.
Called when this object is added to the scene.
Reimplemented from GuiControl. Reimplemented in GuiPopUpMenuCtrl, and GuiTextEditCtrl.
Called when this object is asked to wake up returns true if it's actually awake at the end.
Reimplemented from GuiControl. Reimplemented in GuiWindowCtrl, GuiTabPageCtrl, and GuiTextEditCtrl.
Called when this object is asked to sleep.
Reimplemented from GuiControl. Reimplemented in GuiWindowCtrl, GuiPopUpMenuCtrl, GuiTabPageCtrl, and GuiTextEditCtrl.
Reimplemented in GuiTabPageCtrl, GuiTextEditCtrl, and GuiTextEditSliderCtrl.
Called after any property of the object is changed in the world editor.
Reimplemented from GuiControl.
Do special pre-render proecessing.
Reimplemented from GuiControl. Reimplemented in GuiTextEditCtrl, GuiTextEditSliderCtrl, and GuiProgressCtrl. Called when this control is to render itself.
Reimplemented from GuiControl. Reimplemented in DebugView, GuiWindowCtrl, GuiPopUpMenuCtrl, GuiTabPageCtrl, GuiTextEditCtrl, GuiTextEditSliderCtrl, and GuiProgressCtrl.
Returns the value of the variable bound to this object.
Reimplemented from GuiControl. Reimplemented in GuiPopUpMenuCtrl, GuiTextEditCtrl, and GuiProgressCtrl.
Sets the value of the variable bound to this object.
Reimplemented from GuiControl. Reimplemented in GuiTextEditCtrl, and GuiProgressCtrl.
Field Documentation
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