WeatherLightning Class Reference#include <weatherLightning.h>
Inheritance diagram for WeatherLightning:
[legend]
Member Typedef Documentation
Constructor & Destructor Documentation
WeatherLightning::WeatherLightning |
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WeatherLightning::~WeatherLightning |
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Member Function Documentation
bool WeatherLightning::onAdd |
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[protected, virtual] |
Called when the object is added to the sim.
Reimplemented from GameBase.
void WeatherLightning::onRemove |
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[protected, virtual] |
Called when the object is removed from the sim.
Reimplemented from GameBase.
bool WeatherLightning::onNewDataBlock |
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GameBaseData * |
dptr |
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[protected, virtual] |
Called when a new datablock is set.
This allows subclasses to appropriately handle new datablocks.
- See also:
- setDataBlock()
- Parameters:
-
Reimplemented from GameBase.
bool WeatherLightning::prepRenderImage |
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SceneState * |
state, |
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const U32 |
stateKey, |
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const U32 |
startZone, |
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const bool |
modifyBaseZoneState | |
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Called when the SceneGraph is ready for the registration of RenderImages.
- See also:
- SceneState
- Parameters:
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| state | SceneState |
| stateKey | State key of the current SceneState |
| startZone | Base zone index |
| modifyBaseZoneState | If true, the object needs to modify the zone state. |
Reimplemented from SceneObject.
Called when the object is supposed to render itself.
- Parameters:
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| state | Current rendering state. |
- See also:
- SceneState
- Parameters:
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| image | Image associated with this object to render. |
- See also:
- SceneRenderImage
Reimplemented from SceneObject.
void WeatherLightning::processTick |
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const Move * |
move |
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[protected, virtual] |
Processes a move event and updates object state once every 32 milliseconds.
This takes place both on the client and server, every 32 milliseconds (1 tick).
- See also:
- ProcessList
- Parameters:
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| move | Move event corresponding to this tick, or NULL. |
Reimplemented from GameBase.
void WeatherLightning::advanceTime |
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F32 |
dt |
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[protected, virtual] |
Advances simulation time for animations.
This is called every frame.
- Parameters:
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| dt | Time since last advance call |
Reimplemented from GameBase.
TextureHandle* WeatherLightning::getRandomStrike |
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[protected] |
TextureHandle* WeatherLightning::getRandomFlash |
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[protected] |
TextureHandle* WeatherLightning::getRandomFuzzy |
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[protected] |
S32 WeatherLightning::getRandomSound |
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[protected] |
void WeatherLightning::strikeRandomPoint |
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Instructs this object to pack its state for transfer over the network.
- Parameters:
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| conn | Net connection being used |
| mask | Mask indicating fields to transmit. |
| stream | Bitstream to pack data to |
- Returns:
- Any bits which were not dealt with. The value is stored by the networking system. Don't set bits you weren't passed.
Reimplemented from GameBase.
Instructs this object to read state data previously packed with packUpdate.
- Parameters:
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| conn | Net connection being used |
| stream | stream to read from |
Reimplemented from GameBase.
static void WeatherLightning::initPersistFields |
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[static] |
Field Documentation
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