function CrossFade (animation : string, fadeLength : float = 0.3F, mode : PlayMode = PlayMode.StopSameLayer) : void
Description
Fades the animation with name animation in over a period of time seconds and fades other animations out.
if mode is PlayMode.StopSameLayer, animations in the same layer as animation will be faded out while animation is faded in.
if mode is PlayMode.StopAll, all animations will be faded out while animation is faded in.
If the animation is not set to be looping it will be stopped and rewinded after playing.
animation.CrossFade(
"Walk", 0.2);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
animation.CrossFade(
"Walk", 0.2F);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
animation.CrossFade('Walk', 0.2F)
Another example.
function Update () {
if (
Mathf.Abs(
Input.GetAxis(
"Vertical")) > 0.1)
animation.CrossFade(
"Run");
else animation.CrossFade(
"Idle");
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Update() {
if (
Mathf.Abs(
Input.GetAxis(
"Vertical")) > 0.1F)
animation.CrossFade(
"Run");
else animation.CrossFade(
"Idle");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Update():
if Mathf.Abs(
Input.GetAxis('Vertical')) > 0.1F:
animation.CrossFade('Run')
else:
animation.CrossFade('Idle')