function AddClip (clip : AnimationClip, newName : string) : void
Description
Adds a clip to the animation with name newName.
var walkClip :
AnimationClip;
animation.AddClip(walkClip,
"walk");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public AnimationClip walkClip;
void Awake() {
animation.AddClip(walkClip,
"walk");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public walkClip as
AnimationClip def
Awake():
animation.AddClip(walkClip, 'walk')
function AddClip (clip : AnimationClip, newName : string, firstFrame : int, lastFrame : int, addLoopFrame : bool = false) : void
Description
Adds clip to the only play between firstFrame and lastFrame. The new clip will also be added to the animation with name newName.
addLoopFrame: Should an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation.
If a clip with that name already exists it will be replaced with the new clip.
animation.AddClip(animation.clip,
"shoot", 0, 10);
animation.AddClip(animation.clip,
"walk", 11, 20, true);
animation.AddClip(animation.clip,
"idle", 21, 30, true);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
animation.AddClip(animation.clip,
"shoot", 0, 10);
animation.AddClip(animation.clip,
"walk", 11, 20, true);
animation.AddClip(animation.clip,
"idle", 21, 30, true);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
animation.AddClip(animation.clip, 'shoot', 0, 10)
animation.AddClip(animation.clip, 'walk', 11, 20, true)
animation.AddClip(animation.clip, 'idle', 21, 30, true)