function Stop () : void
Description
Stops all playing animations that were started with this Animation.
Stopping an animation also Rewinds it to the Start.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
animation.Stop();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
animation.Stop()
function Stop (name : string) : void
Description
Stops an animation named name.
Stopping an animation also Rewinds it to the Start.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
animation.Stop(
"walk");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
animation.Stop('walk')