Animation.Stop Manual     Reference     Scripting  
Scripting > Runtime Classes > Animation
Animation.Stop

function Stop () : void

Description

Stops all playing animations that were started with this Animation.

Stopping an animation also Rewinds it to the Start.

JavaScripts
// Stop all animations
animation.Stop();

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
animation.Stop();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
animation.Stop()

function Stop (name : string) : void

Description

Stops an animation named name.

Stopping an animation also Rewinds it to the Start.

JavaScripts
// Stop the walk animation
animation.Stop("walk");

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
animation.Stop("walk");
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
animation.Stop('walk')