function Sample () : void
Description
Samples animations at the current state.
This is useful when you explicitly want to set up some animation state, and sample it once.
animation[
"MyClip"].time = 2.0;
animation[
"MyClip"].enabled = true;
animation.Sample();
animation[
"MyClip"].enabled =
false;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
animation[
"MyClip"].time = 2.0F;
animation[
"MyClip"].enabled = true;
animation.Sample();
animation[
"MyClip"].enabled =
false;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
animation['MyClip'].time = 2.0F
animation['MyClip'].enabled = true
animation.Sample()
animation['MyClip'].enabled =
false