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Scripting > Runtime Classes > Animation
Animation.Sample

function Sample () : void

Description

Samples animations at the current state.

This is useful when you explicitly want to set up some animation state, and sample it once.

JavaScripts
// Set up some state;
animation["MyClip"].time = 2.0;
animation["MyClip"].enabled = true;
// Sample animations now.
animation.Sample();

animation["MyClip"].enabled = false;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
animation["MyClip"].time = 2.0F;
animation["MyClip"].enabled = true;
animation.Sample();
animation["MyClip"].enabled = false;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
animation['MyClip'].time = 2.0F
animation['MyClip'].enabled = true
animation.Sample()
animation['MyClip'].enabled = false