Description
Returns the animation state named name.
animation[
"walk"].speed = 2.0;
animation[
"run"].weight = 0.5;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
animation[
"walk"].speed = 2.0F;
animation[
"run"].weight = 0.5F;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
animation['walk'].speed = 2.0F
animation['run'].weight = 0.5F