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EditorGUILayout.ObjectField

static function ObjectField (obj : Object, objType : System.Type, params options : GUILayoutOption[]) : Object

static function ObjectField (label : string, obj : Object, objType : System.Type, params options : GUILayoutOption[]) : Object

static function ObjectField (label : GUIContent, obj : Object, objType : System.Type, params options : GUILayoutOption[]) : Object

Parameters

NameDescription
label Optional label in front of the field.
obj The object the field shows.
objType The type of the object.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

Object - The object that has been set by the user.

Description

Make an object drop slot field.


Search for a help page by selecting the GameObject in the Object Field.

// EditorScript that quickly searchs for a help page
// of the selected Object.
//
// If there is no page found on the Manual it opens the Unity forum.

import UnityEditor;

class QuickHelper extends EditorWindow {

var source : Object;

@MenuItem("Example/QuickHelper _h")
static function Init() {
var window : QuickHelper = EditorWindow.GetWindowWithRect(QuickHelper, Rect(0,0,165,100));
window.Show();
}

function OnGUI() {
EditorGUILayout.BeginHorizontal();
source = EditorGUILayout.ObjectField(source, Object);
EditorGUILayout.EndHorizontal();

if(GUILayout.Button("Search!")) {
if(source == null) {
this.ShowNotification(GUIContent("No object selected for searching"));
} else {
if(Help.HasHelpForObject(source))
Help.ShowHelpForObject(source);
else
Help.BrowseURL("http://forum.unity3d.com/search.php");
}
}
}
}