EditorGUILayout.FloatField Manual     Reference     Scripting  
Scripting > Editor Classes > EditorGUILayout
EditorGUILayout.FloatField

static function FloatField (value : float, params options : GUILayoutOption[]) : float

static function FloatField (value : float, style : GUIStyle, params options : GUILayoutOption[]) : float

static function FloatField (label : string, value : float, params options : GUILayoutOption[]) : float

static function FloatField (label : string, value : float, style : GUIStyle, params options : GUILayoutOption[]) : float

static function FloatField (label : GUIContent, value : float, params options : GUILayoutOption[]) : float

static function FloatField (label : GUIContent, value : float, style : GUIStyle, params options : GUILayoutOption[]) : float

Parameters

NameDescription
label Optional label to display in front of the float field.
value The value to edit.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

float - The value entered by the user.

Description

Make a text field for entering float values.


Multiply the scale of the selected GameObject.

// Editor Script that multiplies the scale of the current selected GameObject

class EditorGUILayoutFloatField extends EditorWindow {

var sizeMultiplier : float = 1;

@MenuItem("Examples/Scale selected Object")
static function Init() {
var window = GetWindow(EditorGUILayoutFloatField);
window.Show();
}

function OnGUI() {
sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier);
if(GUILayout.Button("Scale"))
Selection.activeTransform.localScale =
Selection.activeTransform.localScale * sizeMultiplier;
}
}